Since when has the world of computer software design been about what people want? This is a simple question of evolution. The day is quickly coming when every knee will bow down to a silicon fist, and you will all beg your binary gods for mercy.
Inspiration starts somewhere.
The challenge here is to design a system where market incentives, including profits and recognition, drive those principles to do more for the poor. I like to call this idea creative capitalism, an approach where governments, businesses, and nonprofits work together to stretch the reach of market forces so that more people can make a profit, or gain recognition, doing work that eases the world's inequities.
Kids are taking PCs and the Internet to new heights. They're the ones that are designing the cutting-edge web sites.
Even when I wrote Basic myself the day before I burned it into a computer I wasn't making design changes. I didn't have a testing team. I did all the testing myself. And there was no project methodology or schedule that, there was the notion of coming to a close means testing a lot at the end and making very few changes.
The typical project design time for a large company like IBM - and they keep track of this - is a little over four years.
If you have 50 different plug types, appliances wouldn't be available and would be very expensive. But once an electric outlet becomes standardized, many companies can design appliances, and competition ensues, creating variety and better prices for consumers.
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