Life would be a lot easier if conversations were rewindable and erasable, like videos. Or if you could instruct people to disregard what you just said, like in a courtroom.
Video for the Internet has become a testing ground for mediums that actually have revenue.
Don't just buy a new video game, make one. Don't just download the latest app, help design it. Don't just play on your phone, program it.
Playing video games is something I enjoy in my spare time. I'm a gamer, always have been.
Anyone who sees and paints a sky green and fields blue ought to be sterilized.
How fortunate for governments that the people they administer don't think.
I do not see why man should not be as cruel as nature
To be successful and grow your business and revenues, you must match the way you market your products with the way your prospects learn about and shop for your products.
The Ninja, as you know, operates by stealth. And so, case in point: I put out records... no one hears them! I make videos... (whispers) no one sees! I go on tour.... (whispers) no one knows! NINJA! I was never here!
Just to be clear, Ray Rice was not fired for beating his wife. He was fired because a video of him beating his wife was released.
Today, MTV doesn't play videos anymore, but YouTube certainly has become the next MTV.
Here it is: our collaboration with Project Spark . Instead of a traditional music video for GUILTY ALL THE SAME (feat. Rakim), we are giving you this as a starting line for you guys to create and share. This is the first interactive, remixable game. We look forward to seeing what you make with it.
... photography, like all camera-made images such as film and video, effaces the marks of its making (and maker) at the click of a shutter. A photograph appears to be self-generated - as though it had created itself.
I started out making skateboard videos. Soon, it dawned on me I just wasnt that great at skateboarding. So I put down the skateboard and just kept going with the camera.
Our kids are in a little band, and they like to play video games, and my wife and I do our best to live a low-key, non-Hollywood kind of life.
The average teen today spends about 35 hours a week in front of a screen of some kind: iPod, movie, TV, video. And a lot of it is good, but a lot of it's not. And so I think you've got that five hours a day of media coming into your kid's head that's creating a lot of havoc out there.
But by us doing a lot on the road, we were able to afford things like videos on the tours, cartoons that we'd open up the shows with. We were doing that way back when and now it's the hippest thing to do. We're just coming back around, I guess trying to play catch-up.
The modern video games kind of - they're too three dimensional.
Make movies. Don't make videos. Videos are evil.
My knowledge of video games ends with Nintendo Mario Bros.
In my films that I've directed, and my work in commercials and videos, I've rarely used handheld. It's just not something I'm drawn to, but I've seen it done very well.
Music videos are notoriously long, not fun, grueling. You are known there as a dancer and it's kind of sad because dancers, in a lot of ways, are under-appreciated and kind of under-respected when it come to that so they don't necessarily treat you in a nice way when you do a music video.
Ultimately, there's always been a link between comic books and video games, and comic books and movies, and then basically all three steadily becoming this sort of transmedia.
You see a lot of these movies that are really just 90-minute video games. The effects are incredible. I get it: There's an art to that, terrific. I'm not interested in it, but there's an art to that I suppose.
A lot of filmmakers from my generation were lucky enough to have their work more or less perpetuated by people who saw them originally on TV and on HBO and certainly on home video.
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