We cannot and will not ban the creation of violent video games. But, we can prevent the distribution of these disturbing games to children, where their effects can be negative
These data suggest very strongly that participating in the playing of violent video games by children and youth increase aggressive thought and behavior; increase antisocial behavior and delinquency; engender poor school performance; desensitize the game player to violence.
There exists in this country, sadly, a callous, corrupt and corrupting shadow industry that sells and stows violence against its own people. Through vicious, violent video games...
So, if falling crime rates coincide with the rise of violent video games and increasing violence on TV and at the cinema, should we conclude that media violence is causing the drop in crime rates?
Congress should fund research on the effects that violent video games have on young minds... We don't benefit from ignorance. We don't benefit from not knowing the science.
I'm very careful about how I portray violence in my films. I do believe that violence, especially violent video games, are not a good thing for young kids.
I like video games, but they are very violent. I want to create a video game in which you have to help all the characters who have died in the other games. 'Hey, man, what are you playing?' 'Super Busy Hospital. Could you leave me alone? I'm performing surgery! This guy got shot in the head, like, 27 times!'
Up until now, the biggest question in society about video games has been what to do about violent games. But it's almost like society in general considers video games to be something of a nuisance, that they want to toss into the garbage can.
Violent video games played in public places are a tiny fraction of the media violence to which modern American children are exposed. Tiny - and judging from the record of this case, not very violent compared to what is available to children on television and in movie theaters today.
'Avatar' was gorgeous. There are good stories in there, but when used in other movies they're similar to those violent video games. Characters using deadly weapons. The children follow these movies.
We don't care what the framers would have thought of violent video games. Times are changing.
What's shocking is cruelty and torture, and that's become our entertainment. Kids can play violent video games, but God forbid they look at a naked woman. That's pornography, that's perverse. No!
As a mode of public pedagogy, a state of permanent war needs willing subjects to abide by its values, ideology, and narratives of fear and violence. Such legitimation is largely provided through a market-driven culture addicted to the production of consumerism, militarism and organized violence, largely circulated through various registers of popular culture that extend from high fashion and Hollywood movies to the creation of violent video games and music concerts sponsored by the Pentagon.
I play a lot of ultra-violent video games.
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