I think that inside every adult is the heart of a child. We just gradually convince ourselves that we have to act more like adults.
A delayed game is eventually good, but a rushed game is forever bad.
Video games are bad for you? That's what they said about rock 'n' roll.
To create a new standard, you have to be up for that challenge and really enjoy it.
Players are artists who create their own reality within the game.
Games are a trigger for adults to again become primitive, primal, as a way of thinking and remembering. An adult is a child who has more ethics and morals, that's all. I am not creating a game. I am in the game. The game is not for children, it is for me. It is for an adult who still has a character of a child.
A great idea solves multiple problems at the same time.
What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it is really a doorway, and if you choose to go inside, you'll find many unexpected things.
So you know cats are interesting. They are kind of like girls. If they come and talk to you it's great. But if you try to talk to them it doesn't always go so well.
The obvious objective of video games is to entertain people by surprising them with new experiences.
A good idea is something that does not solve just one single problem, but rather can solve multiple problems at once.
It isn't about games, for me, personally, and it never really was. It was about creating something - anything - far bigger than yourself.
Nintendo's philosophy is never to go the easy path; it's always to challenge ourselves and try to do something new.
When I'm working on games I don't think necessarily about what the end benefit of the game is going to be. Typically I'm trying to think of: "What can I do that is going to find new ways to entertain and surprise people."
I always try to create new experiences that are fun to play.
Donkey Kong Country proves that players will put up with mediocre gameplay as long as the art is good.
When I create a game, I try to focus more on the emotions that the player experiences during the game play.
I'd like to be known as the person who saw things from a different point of view to others.
I think that the entertainment industry itself has a history of chasing success. Any time a hit product comes out, all the other companies start chasing after that success and trying to recreate it by putting out similar products.
Our job as the game creators or developers - the programmers, artists, and whatnot - is that we have to kind of put ourselves in the user's shoes. We try to see what they're seeing, and then make it, and support what we think they might think.
An adult is a child who has more ethics and morals.
As long as I can enjoy something, other people can enjoy it, too.
I don't like all the attention. I think it's better to let my work do the talking.
This is the entertainment industry, so game designers have to have a creative mind and also have to be able to stand up against the marketing people at their company - otherwise they cannot be creative. There are not that many people who fit that description.
What I really want to do is be in the forefront of game development once again myself.
"Programming is all about numbers."
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