You don't get another chance, life is no Nintendo game.
Nintendo's way is to challenge conventional thinking. Not just for the sake of doing things differently, but to do things better.
Being the puppet master, it's like running Nintendo of America.
Video games are bad for you? That's what they said about rock 'n' roll.
Nintendo DS is not standing still. As a tenth serious competitor decides to make a run at Game Boy, DS raises the bar on portable gaming, before they even get started.
The key here are two little words: the word 'or' and the word 'and'. Nintendo is not an or company, with games devoted to just this group or that group. We're an and company, with games for this group and that group and for groups that don't even call themselves gamers yet.
The government is already involved from an entertainment standpoint. I mean, they regulate a large part of our entertainment. What we're trying to do as an industry is be proactive and drive it much more positively, much more effectively, than the government can, and that's what the ESA is all about[....]We think we're doing a pretty effective job, and certainly from an Nintendo perspective, we think the ESA is the way to go.
The DS represents a critical moment for Nintendo's success over the next two years. If it succeeds, we rise to the heavens, if it fails, we sink into hell.
A sold-out house my first night back. Do you have any idea what kinda pressure that is? I could have been at home in my warm bed, playing Nintendo.
Nintendo's philosophy is never to go the easy path; it's always to challenge ourselves and try to do something new.
Mario sees himself in Nintendo DS, and he feels like flying.
Super Nintendo, Sega Genesis. When I was dead broke, man, I couldn't picture this.
DS not only changes Nintendo, it changes our industry.
On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer.
Games have always a big part of my life. I was that kid freaking out over his new Nintendo.
Didn't have Nintendo, we just poured salt on snails.
Entertainment companies always have to stay on the edge of trying to catch that certain thing that will grab people's attention. And that thing is always changing. Nintendo has been doing this for a long, long time. Originally, we weren't even a video game company, but we were still an entertainment company. So I can't say what that next thing is, but I can say, at Nintendo we're trying to create new ways to play.
A girlfriend? No thanks, I'd rather play nintendo and build my lego set!
Most helmsmen would’ve been satisfied with a pilot’s wheel or a tiller. Leo had also installed a keyboard, monitor, aviation controls from a Learjet, a dubstep soundboard, and motion-control sensors from a Nintendo Wii. He could turn the ship by pulling on the throttle, fire weapons by sampling an album, or raise sails by shaking his Wii controllers really fast. Even by demigod standards, Leo was seriously ADHD.
I'm thankful for my time with Nintendo and proud of our team's accomplishments in growing the Nintendo audience. I look forward to watching the continued growth of the Nintendo brand in the years ahead.
Dear Nintendo, We need a new Mario game, where you rescue the princess in the first ten minutes, and for the rest of the game you try and push down that sick feeling in your stomach that she’s ‘damaged goods’, a concept detailed again and again in the profoundly sex negative instruction booklet, and when Luigi makes a crack about her and Bowser, you break his nose and immediately regret it. When Peach asks you, in the quiet of her mushroom castle bedroom ‘do you still love me?’ you pretend to be asleep. You press the A button rhythmically, to control your breath, keep it even.
If you do the same thing as others, it will wear you out. Nintendo is not good at competing so we always have to challenge the status quo by making something new, rather than competing in an existing market.
I don't really think of things in terms of legacy or where I stand in the history of Nintendo or anything like that.
Coincidental to my leaving the company, I would like to make one request: that Nintendo give birth to wholly new ideas and create hardware which reflects that ideal.
If you want our world-known names, you can't have them unless you own the Nintendo machine.
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