A small change at the beginning of the design process defines an entirely different product at the end.
What we make testifies who we are. People can sense care and can sense carelessness.
The nature of having ideas and creativity is incredibly inspiring.
If you are truly innovating, you don't have a prototype you can refer to.
Objects and their manufacture are inseparable, you understand a product if you understand how it's made.
We're very genuinely designing the best products that we can for people.
There are 9 rejected ideas for every idea that works.
Our goal is to try to bring a calm and simplicity to what are incredibly complex problems so that you're not aware really of the solution.
We’re surrounded by anonymous, poorly made objects. It’s tempting to think it’s because the people who use them don’t care - just like the people who make them. But what we’ve shown is that people do care. It’s not just about aesthetics. They care about things that are thoughtfully conceived and well made. We make and sell a very, very large number of (hopefully) beautiful, well-made things. our success is a victory for purity, integrity - for giving a damn.
Different and new is relatively easy. Doing something thats genuinely better is very hard.
We shouldn't be afraid to fail- if we are not failing we are not pushing.
What I love about the creative process, and this may sound naive, but it is this idea that one day there is no idea, and no solution, but the next day there is an idea. I find that incredibly exciting and conceptually actually remarkable.
Goal we've always had for design at Apple is to create solutions that are inevitable.
We shouldn't be afraid to fail - if we are not failing we are not pushing. 80% of the stuff in the studio is not going to work. If something is not good enough, stop doing it.
Very often design is the most immediate way of defining what products become in people's minds.
As a kid, I remember taking apart whatever I could get my hands on.
The quest for simplicity has to pervade every part of the process. It really is fundamental.
The design process is about designing and prototyping and making. When you separate those, I think the final result suffers.
A lot of what we are doing is getting design out of the way.
Designing and developing anything of consequence is incredibly challenging.
What we don't include is as important as what we do include.
Simplicity is really hard.
The best design explicitly acknowledges that you cannot disconnect the form from the material - the material informs the form.
The word design is everything and nothing. The design and the product itself are inseparable.
To design something really new and innovative you have to reject reason.
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