The design process, at its best, integrates the aspirations of art, science, and culture.
Good design is thorough down to the last detail - Nothing must be arbitrary or left to chance. Care and accuracy in the design process show respect towards the consumer.
A small change at the beginning of the design process defines an entirely different product at the end.
Design must reflect the practical and aesthetic in business but above all... good design must primarily serve people.
Design means being good, not just looking good.
So that is the design process or the creative process. Start with a problem, forget the problem, the problem reveals itself or the solution reveals itself and then you reevaulate it. This is what you are doing all the time.
User-centered design means understanding what your users need, how they think, and how they behave - and incorporating that understanding into every aspect of your process.
The design process is about designing and prototyping and making. When you separate those, I think the final result suffers.
We try to solve the problem by rushing through the design process so that enough time is left at the end of the project to uncover the errors that were made because we rushed through the design process
Almost all quality improvement comes via simplification of design, manufacturing... layout, processes, and procedures.
Design, in its broadest sense, is the enabler of the digital era.
A profound design process eventually makes the patron, the architect, and every occasional visitor in the building a slightly better human being.
Criticism per se does not worry me. I've always solicited it as part of the design process.
Design, in its broadest sense, is the enabler of the digital era - it's a process that creates order out of chaos, that renders technology usable to -business. Design means being good, not just looking good.
Once you eliminate quality as a requirement, the entire design process becomes a whole lot easier.
Human-centered design. Meeting people where they are and really taking their needs and feedback into account. When you let people participate in the design process, you find that they often have ingenious ideas about what would really help them. And it’s not a onetime thing; it’s an iterative process.
What I've learned from different designers is that it's key to be true to who you are and your vision. That's always been my line of thinking. Working through the whole design process, I don't want to create something I wouldn't be proud to wear.
Case studies of failure should be made a part of the vocabulary of every engineer so that he or she can recall or recite them when something in a new design or design process is suggestive of what went wrong in the case study.
Think of the design process as involving first the generation of alternatives and then the testing of these alternatives against a whole array of requirements and restraints.
I am extremely involved in the design process of both my brands, Winter Kate and House of Harlow 1960.
Ever since I was young I loved making things and being part of the design process.
I got involved in the design process a long time ago. I've been working with their main designer [Berlei] for a while. It's been really fun all around.
The strengths landscape architecture draws from its garden design heritage include: the Vitruvian design tradition of balancing utility, firmness and beauty; use of the word 'landscape' to mean 'a good place' - as the objective of the design process; a comprehensive approach to open space planning involving city parks, greenways and nature outside towns; a planning theory about the contextualisation of development projects; the principle that development plans should be adapted to their landscape context.
What I'm trying to do is bring certain of those engineering values into the design process, such that when you think about form you're already incorporating those performance criteria in the process of the generation of forms.
The critical thing about the design process is to identify your scarcest resource. Despite what you may think, that very often is not money. For example, in a NASA moon shot, money is abundant but lightness is scarce; every ounce of weight requires tons of material below. On the design of a beach vacation home, the limitation may be your ocean-front footage. You have to make sure your whole team understands what scarce resource you're optimizing.
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