I mean I'm talking about playing games, about imagining other people, and it's part of the way that it helps you actually see the world.
I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else.
Play is the taproot from which original art springs. It is the raw stuff that the artist channels with all his learning and technique.
Software development takes immense intellectual effort. Even the best programmers can rarely sustain that level of effort for more than a few hours a day. Beyond that, they need to rest their brains a bit, which is why they always seem to be surfing the Internet or playing games when you barge in on them.
You have played enough; you have eaten and drunk enough. Now it is time for you to depart.
We don't stop playing because we grow old; we grow old because we stop playing.
Games give you a chance to excel, and if you're playing in good company you don't even mind if you lose because you had the enjoyment of the company during the course of the game.
There's a difference between playing and playing games. The former is an act of joy, the latter — an act.
The Democrats are standing on one side, and the Republicans are playing games on the other. Both sides are playing games.
We want playing our games to entertain people on many different levels. Deeper down, I want to make a connection with the player, and it's the way, to me, of saying to the person playing the game that they're not alone in the world.
If you are a gamer, it’s time to get over any regret you might feel about spending so much time playing games. You have not been wasting your time. You have been building up a wealth of virtual experience that, as the first half of this book will show you, can teach you about your true self: what your core strengths are, what really motivates you, and what make you happiest.
And even if she says no, and really means yes, then quite frankly she's playing games and isn't worth the price of dinner.
The next time you're mad at me, talk to me,' he said. 'Don't shut me out. I don't like playing games. And by the way, I had a great time, too.
When you're connected to a source and to each other through conversation, through making love, through meditation, playing games with your kids, all that stuff, then your self-esteem's going to go up.
Somewhere behind the athlete you've become and the hours of practice and the coaches who have pushed you is a little girl who fell in love with the game and never looked back... play for her.
For a long time at Nintendo we didn't focus as much on online play because for many years doing so would have limited the size of the audience that could enjoy those features. But certainly now we see that so many people are connected to the Internet. It opens up a tremendous amount of possibilities.
Most snarky critics had their minds set before ever seeing/playing the game. I'm proud of what we created; it's innovative, responsive & fun.
Waltes is still played, which is a bowl and dice game that's traditional for this area.
There is no problem that doesn't have some underlying need for more optimism, stamina, resilience and collaboration. And games are, I believe, the best platform we have for providing that.
I love the idea of expanding the universe of games to some extent. At one point, they were kind of limited to boys, fanboys and whatever. I like the idea of liberation for games.
Now it's been fifteen years, nine games, and an enormous blast to undertake. If it were my choice, I would do this role forever. To hear anyone else's voice coming from Snake's battered throat, makes me a little ill, to be honest.
I think I just have an idea in my head about how big an adventure game should be, so it's hard for me to design one that's much smaller than Grim Fandango or Full Throttle. There's just a certain amount of scope needed to create a complex puzzle space and to develop a real story. At least with my brain, there is.
It seems like what happens when we play games is that we go into a psychological state called eustress, or positive stress. It's basically the same as negative stress in the sense that we get our adrenaline up, you know, our breathing rate quickens, our pulse quickens.
Games that make you feel good about yourself are good games to be playing.
We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games.
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