Objects and their manufacture are inseparable, you understand a product if you understand how it's made.
I'm creative because I did an icon navigation while everyone else on the planet sticks to words? No, it just means I didn't want to stick to convention. If anything you can call it rebellious but certainly not creative.
I've always considered myself a graphic artists - a draftsman - as opposed to a typist. I do still work on a drawing table. At times drawing on a computer feels like I'm drawing on an Etch-a-Sketch.
When designing an interface, imagine that your program is all that stands between the user and hot, sweaty, tangled-bedsheets-fingertips-digging-into-the-back sex.
It's about whittling. It's about taking something and whittling and whittling and getting it sharp and perfect. Then you've got something.
Theory can blind observation.
Never do anything yourself that you can hire someone else to do, especially if they can do it better.
The hole and the patch should be commensurate.
The easier you make it for people to go, the more likely they are to stay.
If you have no intuitive sense of design, then call yourself an "information architect" and only use Helvetica.
Anyone that would letterspace blackletter would steal sheep.
Skill in the digital age is confused with mastery of digital tools, masking the importance of understanding materials and mastering the elements of form.
Science only answers 'How?' Religion only answers 'Why?' The two combined is the true design, So respect to God cause He drew the lines.
Designing and implementing a strategy for change is a waste of time until you have discovered and embraced the current reality. If you don't know where you really are, it is impossible to get where you need to be.
You have your own difficulties. We watch, with friendly confidence in your capacity to merge differences in the grand dream of Canadian design.
Failure is built into creativity... the creative act involves this element of 'newness' and 'experimentalism,' then one must expect and accept the possibility of failure.
It is a mortifying truth, and ought to teach the wisest of us humility, that many of the most valuable discoveries have been the result of chance rather than of contemplation, and of accident rather than of design.
Customers can't always tell you what they want, but they can always tell you what's wrong.
Nothing influences people more than are commendation from a trusted friend.
Design [is] the emerging ethos formulating and then answering a very new question: What shall we do now, in the face of the chaos that we have created?
Style makes you feel great because it takes your mind off the fact that you're going to die.
A great product isn't just a collection of features. It's how it all works together.
Most business models have focused on self interest instead of user experience. Those are the kinds of problems we solve to solve.
We don't do focus groups - that is the job of the designer.
As consumers we are incredibly discerning, we sense where has been great care in the design, and when there is cynicism and greed.
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