Help your pieces so they can help you
There are some things we do much better than computers, but since most of chess is tactically based they do many things better than humans. And this imbalance remains. I no longer have any issues. It's bit like asking an astronomer, does he mind that a telescope does all the work. He is used to it. It is just an incredible tool that you can use.
The highest Art of the Chess player lies in not allowing your Opponent to show you what he can do.
All obvious moves look dubious in analysis after the game.
A win gives one a feeling of self-affirmation, and success - a feeling of self-expression, but only a sensible harmonization between these urges can bring really great achievements in chess.
Tal's combinations often exert a sort of paralysing influence on the opponent's play. It would seem that the element of surprise plays a big part in this.
The shortcoming of hanging pawns is that they present a convenient target for attack. As the exchange of men proceeds, their potential strength lessens and during the endgame they turn out, as a rule, to be weak.
Objectivity and presence of mind are essential in such positions where sacrificial temptations are not always resistable.
When Alekhine recognizes the weakness in his position he has a tendency to become very aggressive. Patient defence is not for him if he can see the slightest chance of creating an attack. Yet sound strategy often demands that you submit to the opponent's will so as to strengthen your weaknesses and get rid of defects in your game.
The winner is the one who makes the next-to-last mistake.
The game of chess is the most fascinating and intellectual pastime which the wisdom of antiquity has bequeathed to us.
Chess is a matter of delicate judgement, knowing when to punch and how to duck.
Chess is a great game. No matter how good one is, there is always somebody better. No matter how bad one is, there is always somebody worse.
It is ... impossible to keep one's excellence in a little glass casket, like a jewel, to take it out whenever wanted. On the contrary, it can only be conserved by continuous and good practice.
Every great master will find it useful to have his own theory on the openings, which only he himself knows, a theory which is closely linked with plans for the middle game.
A game is always won through a mistake.
Quiet moves often make a stronger impression than a wild combination with heavy sacrifices.
Every move creates a weakness.
Chess is the only game greater than its players.
If in a battle, I seize a bit of debatable land with a handful of soldiers, without having done anything to prevent an enemy bombardment of the position, would it ever occur to me to speak of a conquest of the terrain in question? Obviously not. Then why should I do so in chess?
The process of making pieces in Chess do something useful (whatever it may be) has received a special name: it is called the attack. The attack is that process by means of which you remove obstructions.
An innovation need not be especially ingenious, but it must be well worked out.
A plan is made for a few moves only, not for the whole game.
The chess master says nothing, other than moving the silient chess piece.
Go through detailed variations in your own time, think in a general way about the position in the opponent's time and you will soon find that you get into time trouble less often, that your games have more content to them, and that their general standard rises.
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