I give the spectator the possibility of participating. The audience completes the film by thinking about it; those who watch must not be just consumers ingesting spoon-fed images.
Film is simply the most complex way you can express yourself
Film is 24 lies per second at the service of truth, or at the service of the attempt to find the truth.
Film is the manipulative medium par excellence. When you think back on the history of film and the 20th century, you see the propaganda that's been made. So there are moral demands on the director to treat the spectators as seriously as he or she takes himself and not to see them merely as victims that can be manipulated to whatever ends they have.
Awards are important for all directors because they improve your working conditions. You're only as good as your last film, so if you get prizes or large audiences, then you get more money for your next film.
Personally, I can't stand violence. In any standard American mainstream movie, there's 20 times more violence than in any one of my films, so I don't know why those directors aren't asked why they're such specialists for violence.
If you do an original film and you want to cut a scene out you do it. But when you do a shot by shot remake you don't have that option and every scene has to work again.
It could be Fascist, religious or political - it's always the same model that operates in these circumstances, and it's that which is the actuality of this film. Therefore, it's not specifically an explanation of German Fascism because that would be an impossible thing to do in any case.
In general, in all my films, I choose to create a certain mistrust, rather than claiming that what I'm showing onscreen is an accurate reproduction of reality. I want people to question what they are seeing onscreen. In the same way as I used the narrator, I also used black and white, because it creates a distance toward what's being seen. I see the film as an artifact rather than a reliable reconstruction of a reality that we cannot know.
You'll see more violence in any television crime series than you will in my films Art is there to have a stimulating effect, if it earns its name. You have to be honest, that's the only thing.
It became a gamble to myself whether I was able to do the exact same film ["Funny Games"]under very different circumstances.
The smaller and younger kids are, the more patient you have to be. But if they're gifted, then it's a wonderful present that you're given by having a child like that in your film... more so than in the case of actors because, for example, if you ask them to play a lion, they don't then play a lion, they actually are a lion. So, a gifted child is something very special. On the other hand, if a child has no gifts in that way it's absolutely hopeless and there's nothing you can do!
If someone's lying to us, then it's rare that we know that they're lying to us. It's only in bad films that you recognize immediately that an actor's playing in such a way that you can see that he's lying, and that's simply dumb. But to reach that, it requires that you make a film in such a way that a spectator feels compelled to find his own explanation. You want to lead the spectator to find his own interpretation. To ask questions rather than provide all of the answers. Doing that leads to open endings and open dramaturgy.
A feature film is twenty-four lies per second.
I make my films because I'm affected by a situation, by something that makes me want to reflect on it, that lends itself to an artistic reflection. I always aim to look directly at what I'm dealing with. I think it's a task of dramatic art to confront us with things that in the entertainment industry are usually swept under the rug.
Films that are entertainments give simple answers but I think that's ultimately more cynical, as it denies the viewer room to think. If there are more answers at the end, then surely it is a richer experience.
You cannot hurt animals, so what do I do? I kill the dog first. Then I do it with the boy. You're not supposed to break the illusion of this being a film, so I make the actor talk to the audience. Provocation is the principle of the whole film [ Funny Games]. It is very ironic.
Of course there are many films about the period of Fascism itself but I don't know of any about that period beforehand. But it wasn't that specific fact that they weren't there that got me to think about this in the first place. It's not what led to the basic idea for the film, although it became apparent when I began to think about it.
My feeling, however, is that films that are open are more productive for the audience. The films that, if I'm in a cinema, and I'm watching a movie that answers all the questions that it raises, it's a film that bores me. In the same way, if I'm reading a book that doesn't leave me with questions, moving questions, that I feel confronted with, then for me it's a waste of time. I don't want to read a book that simply confirms what I already know.
As a European filmmaker, you can not make a genre film seriously. You can only make a parody.
My films are intended as polemical statements against the American 'barrel down' cinema and its dis-empowerment of the spectator. They are an appeal for a cinema of insistent questions instead of false (because too quick) answers, for clarifying distance in place of violating closeness, for provocation and dialogue instead of consumption and consensus.
When making a film, I'm never concerned about whether the theme is new or whether it's been done before in cinema or not. I'm led to make films if there's a theme that interests me or I experience something in my own life that confronts me with something that I want to deal with.
In my film "Benny's Video," I depicted violence but I failed to say all that I had to say, so I wanted to continue the dialog and that's why I did "Funny Games." The irony is that after I shot "Funny Games," but it hadn't been released at all anywhere.
The trouble is that when you read criticisms about the other films that I've made you get the impression that they're all about themes, or problems, or ideas. But those are actually things that develop out of characters, out of images and out of other things. These more abstract things develop while working on the material, and out of it. It's not a theoretical exercise from the outset.
At its best, film should be like a ski jump. It should give the viewer the option of taking flight, while the act of jumping is left up to him.
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