Computing is not about computers any more. It is about living.
It's not computer literacy that we should be working on, but sort of human-literacy. Computers have to become human-literate.
Think of it: the lowest common denominator in being digital is not your operating system, modem, or model of computer. It's a tiny piece of plastic, designed decades ago by Bell Labs' Charles Krumreich, Edwin Hardesty, and company, who thought they were making an inconspicuous plug for a few telephone handsets. Not in their wildest dreams was Registered Jack 11 - a modular connector more commonly known as the RJ-11 - meant to be plugged and unplugged so many times, by so many people, for so many reasons, all over the world.
Computer science departments have always considered 'user interface' research to be sissy work.
In the world of computers and just devices in general, the lifespan, or the shelf life, is relatively short just because technology moves so fast and the costs drop so quickly and the power, whether it's computing power or memory rises very, very quickly.
The computer provides the only way to give students a real foundation in 21st-century skills.
To compare books to computers, I mean, computers are the way to get books. That is the medium for distributing text because it doesn't require paper.
Even in the developing parts of the world, kids take to computers like fish to water.
When things are digital, they're all 1's and zero's, and so they commingle in ways we didn't anticipate and you could do things that were not like publishing or television, or computers, but were some intersection of those and that got known to be convergence, so between the switching, or trading of places and the convergence, you have today's media.
I've spent my whole life worrying about the human-computer interface, so I don't want to suggest that what we have today is even close to acceptable.
Computing is not about computers any more. It is about living. Whatever big problem you can imagine, from world peace to the environment to hunger to poverty, the solution always includes education, ... We need to depend more on peer-to-peer and self-driven learning. The laptop is one important means of doing that.
Learning by doing, peer-to-peer teaching, and computer simulation are all part of the same equation.
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