In many cases the user interface to a program is the most important part for a commercial company: whether the programs works correctly or not seems to be secondary.
A general principle for all user interface design is to go through all of your design elements and remove them one at a time.
People who work on the user interface side need to have empathy as a key characteristic. But if you are writing device drivers you don't really need to understand humans so well.
A user interface should be so simple that a beginner in an emergency can understand it within ten seconds.
Steve Jobs' ability to focus in on a few things that count, get people who get user interface right, and market things as revolutionary are amazing things.
A user interface is well-designed when the program behaves exactly how the user thought it would.
When designers replaced the command line interface with the graphical user interface, billions of people who are not programmers could make use of computer technology.
I don't want to use my creative energy on somebody else's user interface.
User interface is customer service for the computer.
I closely follow everything about user interface or human-computer interface: technology that makes computers closer to the way the human being actually functions.
I have discovered that there are two types of command interfaces in the world of computing: good interfaces and user interfaces.
Unfortunately, nigh the whole world is now duped into thinking that silly fill-in forms on web pages is the way to do user interfaces.
The truth of Moore's law has made remarkable things possible. On the software side, I think natural user interfaces in all their forms are equally significant.
Computer science departments have always considered 'user interface' research to be sissy work.
It was one of those sort of apocalyptic moments. I remember within ten minutes of seeing the graphical user interface stuff, just knowing that every computer would work this way someday. It was so obvious once you saw it. It didn't require tremendous intellect. It was so clear.
It's like male geeks don't know how to deal with real live women, so they just assume it's a user interface problem. Not their fault. They'll just wait for the next version to come out- something more "user friendly.
Radically simplify the user interface, reinvent it, enough face lifts! You can put as much lipstick on a chicken as you want, it's never going to look good!
Computing has gone from something tiny and specialized to something that affects every walk of life. It doesn't make sense anymore to think of it as just one discipline. I expect to see separate departments of user interface, for example, to start emerging at universities.
Women have their own strengths, like fashion. In technology, we can contribute in a big way in terms of the design of the user interface.
They don't make poles long enough for me want to touch Microsoft products, and I don't want any mass-marketed game-playing device or Windows appliance near my desk or on my network. This is my workbench, dammit, it's not a pretty box to impress people with graphics and sounds. When I work at this system up to 12 hours a day, I'm profoundly uninterested in what user interface a novice user would prefer.
I’d like to create an integrated television set that is completely easy to use. It would be seamlessly synced with all of your devices and with iCloud. It will have the simplest user interface you could imagine. I finally cracked it.
You need to look no further than Apple's iPhone to see how fast brilliantly written software presented on a beautifully designed device with a spectacular user interface will throw all the accepted notions about pricing, billing platforms and brand loyalty right out the window.
History repeats itself again, I guess. The rate of innovation is so high in our industry that if you don't innovate at that speed you can be replaced pretty quickly. The user interface on the iPhone, with all due respect for what this invention was all about, is now five years old.
Well, Apple invented the PC as we know it, and then it invented the graphical user interface as we know it eight years later (with the introduction of the Mac). But then, the company had a decade in which it took a nap.
The user interface on the iPhone, with all due respect for what this invention was all about is now five years old.
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