A computer terminal is not some clunky old television with a typewriter in front of it. It is an interface where the mind and body can connect with the universe and move bits of it about.
First was the mouse. The second was the click wheel. And now, we're going to bring multi-touch to the market. And each of these revolutionary interfaces has made possible a revolutionary product - the Mac, the iPod and now the iPhone.
A general principle for all user interface design is to go through all of your design elements and remove them one at a time.
I am only a footnote, but proud of the footnote I have become. My subsequent work on eliciting principles and developing the theory of interface design, so that many people will be able to do what I did is probably also footnote-worthy. In looking back at this turn-of-the-century period, the rise of a worldwide network will be seen as the most significant part of the computer revolution.
A well-designed and humane interface does not have to be split into beginner and expert subsystems.
A picture is worth a thousand words. An interface is worth a thousand pictures.
I am suggesting that we recognize that in network and interface research there is something as profound (and potential wild) as Artificial Intelligence.
I have discovered that there are two types of command interfaces in the world of computing: good interfaces and user interfaces.
First, I'd like to see the basic tools such as compilers, debuggers, profilers, database interfaces, GUI builders, CAD tools, and so forth fully support the ISO standard.
One of the problems with computers, particularly for the older people, is they were befuddled by them, and the computers have gotten better. They have gotten easier to use. They have gotten less expensive. The software interfaces have made things a lot more accessible
Once the product's task is known, design the interface first; then implement to the interface design.
People who work on the user interface side need to have empathy as a key characteristic. But if you are writing device drivers you don't really need to understand humans so well.
As far as the customer is concerned, the interface is the product.
In many cases the user interface to a program is the most important part for a commercial company: whether the programs works correctly or not seems to be secondary.
An interface is humane if it is responsive to human needs and considerate of human frailties.
I think complexity is mostly sort of crummy stuff that is there because it's too expensive to change the interface.
The user of the electric light - or a hammer, or a language, or a book - is the content. As such, there is a total metamorphosis of the user by the interface. It is the metamorphosis that I consider the message.
The librarian isn't a clerk who happens to work in a library. A librarian is a data hound, a guide, a sherpa and a teacher. The librarian is the interface between reams of data and the untrained but motivated user.
Since changing interfaces breaks clients you should consider them as immutable once you've published them.
A user interface is well-designed when the program behaves exactly how the user thought it would.
Write programs to handle text streams, because that is a universal interface.
The brilliance here is appropriation: space, form and interface combine to create a Jetsons sound machine. A dream of music access that just hovers, its floating defines a space. The shape seems so obviously sci-fi, but fresh. The function could follow the form. The shape is beautiful and functional-which hits both of the pillars of American Needs right on the head.
If you need to visualize the soul, think of it as a cross between a wolf howl, a photon and a dribble of dark molasses. But what it really is, as near as I can tell, is a packet of information. It's a program, a piece of hyperspatial software designed explicitly to interface with the Mystery. Not a mystery, mind you - the Mystery. The one that can never be solved.
I think art is the development of this interface between mind and matter, between mind and phenomenon, between what's inside of us and what's happening outside of us. It developed over the course of the last 35,000 years. We made a lot of improvements because it not only gave us the tools to understand the world better, but it also gave us better and better tools to do it. It's that continuous relationship: technology and discernment.
The global village is a place of very arduous interfaces and very abrasive situations.
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