Computing is not about computers any more. It is about living.
A computer does not substitute for judgment any more than a pencil substitutes for literacy. But writing without a pencil is no particular advantage.
It's not computer literacy that we should be working on, but sort of human-literacy. Computers have to become human-literate.
Education is learning what you didn't even know you didn't know.
Computer literacy is a contact with the activity of computing deep enough to make the computational equivalent of reading and writing fluent and enjoyable. As in all the arts, a romance with the material must be well under way. If we value the lifelong learning of arts and letters as a springboard for personal and societal growth, should any less effort be spent to make computing a part of our lives?
Video games provide an easy lead-in to computer literacy. They can get you thinking like a video game designer and can even lead to designing since many games come with software to modify the game or redesign it.
Similarly, computer literacy courses tend to produce computer people who know a lot about computers or a piece of software but they don't help people become fluent with the machine.
Cyberattacks have become a permanent fixture on the international scene because they have become easy and cheap to launch. Basic computer literacy and a modest budget can go a long way toward invading a country's cyberspace.
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