I'd like to work with some of the videogame companies for the simple fact that they obviously need some sort of writer's help. I play videogames, and lately it's hard for me to enjoy them because I'm spending all my time cringing at the corny dialogue, thin characters, and glaring plot holes.
(UGO, about Crank) I see the addiction to video games because you want to win them and it's just hard enough so you'd want to keep playing it over and over to try to figure it out. I definitely feel the movie is like a game at times but I'm not a huge videogame lover.
As a child growing up, you never thought about being in a videogame, then to have a game of your own and be lucky enough to set the bar with it in the gaming world, it's a dream come true.
I'd love to take a stab at writing videogames. There are a lot of storytelling opportunities that really aren't being taken advantage of in that field. I'd like to experiment with telling a truly non-linear story.
I know how addictive videogames are - I have friends who cant get up off the couch because theyre so hooked. They provide these different virtual worlds that you can live in.
The guys from Atari that are making the next Alone in the Dark game came and we had a great meeting. I'd love to do that. I'm a fan of video games. I like them. And to get to be part of one of them would be a fun and exciting thing.
I don't want to criticize any other designers, but I have to say that many of the people involved in this industry - directors and producers - are trying to make their games more like movies. They are longing to make movies rather than making videogames.
I'm a football guy at heart; maybe I should have played football for a living instead, because I play a lot of football videogames, I'm really into them.
We think we have to work because the advertising industry has elevated wants into needs. The newspapers and the television batter us incessantly with the latest "must-haves", whether that's shoes, videogames or patio heaters. As a result, mums think they "have" to work at Tesco in order to buy expensive trainers.
Well, I've been a fan of videogames all my life.
I'd already started directing short films when we were doing 'Lord of the Rings,' then videogame projects.
When I see myself in the videogame it's amazing how realistic I look. This is the most authentic and realistic soccer game I have ever seen. It is like I'm looking in a mirror. The attention to detail is incredible.
There should be no telephone in your writing room, certainly no TV or videogames for you to fool around with. If there’s a window, draw the curtains or pull down the shades unless it looks out at a blank wall.
I had never done anything with blue screen before, or prosthetics, or anything like that. Lord of the Rings was like stepping into a videogame for me. It was another world completely. But, to be honest, I basically did it so that I could have the ears. I thought they would really work with my bare head.Working with Martin Scorsese was an absolute minute-by-minute education without him ever being grandiose about it.
Here's the problem right now; the person who is savvy enough to want to have a good PC to upgrade their video card, is a person who is savvy enough to know bit torrent to know all the elements so they can pirate software. Therefore, high-end videogames are suffering very much on the PC.
I was always a very indoor videogame nerd movie buff... Now I've come to appreciate Scouts and the outdoors.
I'm an actor. Whether I'm on stage, in front of a camera or a microphone, what I do is the same - although with videogames it requires a lot of imagination.
When people laugh and applaud as characters are killing each other, and you never see the body that's lying there, or you never see the family that suffers, then it turns into a cool thing to do, like a videogame. Then, when you watch the news and see that 15 soldiers were killed, you start to see them as just numbers, material, information, images. We lose the real weight and real value of one simple human life.
I think it's really cool that videogames are getting more and more sophisticated and believable, and that people who worked on movies are being asked to art direct and design video games and characters, so they look better and better. When I see Jurassic Park on the screen, I predicted that games would be able to create a virtual experience that was just as real as the movies - we're not quite there yet, but it's getting better all the time.
I suspect the popularity of young adults and dystopian novels has something to do with a desire for allegory and old-fashioned morality tales. In fact, you might find your religious framework here in dystopian, post-apocalyptic fiction. Here, and in videogames, you find strict codes of authority, the "rules of the game," the life-or-death quest and struggle that people crave.
Right after the 9/11 attacks I was living near Oakland in California with a buddy who had also grown up in the skate/punk scene of the 80s. We were so shell-shocked from the attacks that we sort of regressed into this childlike mode of filling our apartment with '80s memorabilia. We got all of our favorite skateboard decks off of eBay, bought a bunch of old independent trucks, we got a credit card so that we could buy 720 off of a videogame vendor, we sat around listening to T.S.O.L. and The Misfits playing 720 and pretending that we were still living in our childhood.
I've been playing videogames since before my career in this business, but what happened is several videogame companies were recruiting students back then and I applied with barely any hope of getting accepted to any of the companies. However, I got accepted! Although my path was already set to become a piano instructor, I chose the path of videogames instead. My parents cried, my friends were worried and my teacher was stunned (we're talking about way back when game music wasn't as popular as it is these days).
I'd already started directing short films when we were doing 'Lord of the Rings,' then videogame projects. So Peter's known that I've been heading towards directing for a long time. But I always thought my first outing would be a couple of people and a digital camera in the back streets of London somewhere!
I think there's a lot of scope in broadening the way videogames approach depictions of masculinity, which is still extremely narrow in scope. It would be nice to see a panel about gender in videogames and it not just be about one gender!
When I was a kid, we never had a videogame in my house. But my cousin did, and each time I went to her house I was able to play 'Tetris' and 'Mario.' Those were the only two games I played as a child.
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