When life gives you lemons don't make lemonade, make pink lemonade. Be unique.
A God. The God. One word can make all the difference in the world.
When life gives you lemons, don't make lemonade. Make life take the lemons back! Get mad! I don't want your D*** lemons, what the h*** am I supposed to do with these? Demand to see life's manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man who's gonna burn your house down! With the lemons! I'm gonna get my engineers to invent a combustible lemon that burns your house down!
What is Man? A miserable little pile of secrets.
What doesn't kill you makes you smaller
Being human totally sucks most of the time. Videogames are the only thing that make life bearable.
Some trees flourish, others die. Some cattle grow strong, others are taken by wolves. Some men are born rich enough and dumb enough to enjoy their lives. Ain't nothing fair. You know that.
Certainly the format of ghostbusting lends itself to a videogame beautifully.
What I created got abominated.
I have been saying this for some time, but customers are not interested in grand games with higher-quality graphics and sound and epic stories. Only people who do not know the video game business would advocate the release of next-generation machines when people are not interested in cutting-edge technologies.
I never let any of my sons beat me at video games.
Everything we have today that's cool comes from someone wanting more of something they loved in the past. Action figures, videogames, superhero movies, iPods: All are continuations of a love that wanted more.
There is a definite argument to be made that videogames are becoming an art form put together by artists of different types.
When you play a videogame, you could be a completely different person than you are in the real world, certain aspects of the way your brain works can be leveraged for something you could never do in the real world.
Videogames need more women and are too reliant on male, stubble-covered heroes.
Videogame players essentially choose whether to win the game or to die heroically. There's a certain glory in both.
We know that drugs, sex and rock and roll stimulates something called dopamine in the brain. So do videogames. Dopamine is something that we crave.
Videogames are a little more work and they're a little more stilted.
As popular culture becomes more presentist, we move away from entertainment as the vicarious experience of a narrative - as watching someone else's story - and much more toward enacting one's own story. Moving away from myths and toward fantasy role-playing games, away from movies and toward videogames.
It's always a dream to be on the cover, it's one of the things an athlete always aspires to do, to be on the cover of a videogame, but I never thought I would get to do it this quick.
Videogames are indeed design: They're sophisticated virtual machines that echo the mechanical systems inside cars.
As a genre, videogames take our minds on journeys, and we can control and experience them much more interactively than passively - especially when they are well-designed.
Digital television, satellite radio, videogames, iPods - so much media. Do books even matter anymore?
I really enjoy it - it's like a videogame on wheels. The GPS touch screen is one of the most entertaining things I've ever seen in a car. I still have a Range Rover that I don't drive much anymore, because I started feeling bad about it.
I think where the criticism of videogames come from is where videogames are just Xeroxes of films, and when you get a film adaptation of that game, you've just Xeroxed something twice. I think that's where a lot of the criticism comes from - there are ultra-violent games that are already based on a million films. But there's definitely beauty and art and design in games. I don't think anybody could deny that.
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