He who does a kindness to an ungrateful person, sets his seal to a flint and sows his seed upon the sand; on the former he makes no impression, and from the latter finds no product.
We win because we hire the smartest people. We improve our products based on feedback, until they're the best. We have retreats each year where we think about where the world is heading.
Inevitably out of the psychedelic experience emerges not despair, not self-indulgence, but wild-eyed idealism, that's the inevitable product of any psychedelically driven social process.
When you are having fun and creating something you love, it shows in the product. So when a woman is sifting through a rack of clothes, somehow that piece of clothing that you had so much fun designing speaks to her she responds to it and buys it. I believe you can actually transfer that energy to material things as you're creating them.
My own skin-care ritual is quite simple and straightforward; I don't like a lot of fuss, surprisingly. My products are designed to make you look and feel better. I think there are a lot of men out there who want and need the same products.
People knowledge is much more important than mere product knowledge.
When you are truly interested in other people, you will learn what they are interested in and if they have a need for your product. If they like you, and most people like folks who take an interest in them, they'll help you find people who do need what you have to sell, even if they don't.
Man is the product of causes which had no prevision of the end they were achieving; his origin, his growth, his hopes and fears, his loves and beliefs, are but the outcome of accidental collocations of atoms; no fire, no heroism, no intensity of though and feeling, can preserve an individual life beyond the grave.
The great artists represent you. The great products represent you. They don't tell you who you are. But with them, you require less verbiage.
The true mark of a leader is the willingness to stick with a bold course of action - an unconventional business strategy, a unique product-development roadmap, a controversial marketing campaign - even as the rest of the world wonders why you're not marching in step with the status quo.
The brand is only as good as your products, so.. if people have a good experience on Virgin Atlantic or if they have a good experience on Virgin trains or.. if they have a Virgin mobile phone and they can get straight through to our people and they're well looked after and then they'll try the next product that we launch.
First and foremost, I'm a decorator and product designer. Everything I do, the television shows, the books, that comes from the design work. It's what I love.
Writing to me is a deeply personal, even a secret function and when the product I turned loose it is cut off from me and I have no sense of its being mine. Consequently criticism doesn't mean anything to me. As a disciplinary matter, it is too late.
Woodworking requires a completely different kind of thinking and problem-solving ability than writing. With writing, you take a set of facts and ideas, and you reason your way forward to a story that pulls them together. With woodworking, you start with an end product in mind, and reason your way backward to the raw wood.
Thanks to the critics and thanks to the Emmys, we got all sorts of great reviews and notices and awards, at the start. Part of it is that it's great fortune to have something to live up to, but as creative people, we all have to just put that aside and go forward, make the best product we can, have as joyous of an experience as we can, and really remember that the spirit of this was to surprise the fans with something that they didn't see coming.
You certainly can't be a perfect person, coming up with the 100% correct solution, all the time. It's just a combination of a chain of good decisions that comes up with a successful product or a successful film. That's what you hope for. But, nothing about the system is 100% fool proof.
I hadn't been there [Comic-Con] before. It's pretty eye-opening, when you haven't been there, just with the sheer amount of fans that are there for different shows and films. It's like a big fan symposium, in a way, as well a way for film studios and television studios to really promote their product to their loyal audience base. It was an experience.
"I'm going to put out something that I believe in, or I'm not going to do it." I'm really scared of putting out a product that people will say, "Oh, that's not as good as the other thing."
Habit-forming products alleviate users' pain by relieving a pronounced itch.
If users are not doing what the designer intended (when users are investing time, effort, etc in your product), the designer may be asking them to do too much.
When designers intentionally trick users into inviting friends or blasting a message to their social networks, they may see some initial growth, but it comes at the expense of users' goodwill and trust. When people discover they've been duped, they vent their frustration and stop using the product.
Creativity is the process that gives life to a new product.
The Mongols consumed a steady diet of meat, milk, yogurt, and other dairy products, and they fought men who lived on gruel made from various grains. The grain diet of the peasant warriors stunted their bones, rotted their teeth, and left them weak and prone to disease. In contrast, the poorest Mongol soldier ate mostly protein, thereby giving him strong teeth and bones.
When the sales guys run the company, the product guys do not matter so much, and a lot of them just turn off.
Like the Bible-a document that often contradicts itself and from which one can construct sharply different arguments-theology is the product of human hands and hearts.
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