Pixar is the most technically advanced creative company; Apple is the most creatively advanced technical company.
Not everyone can become a great artist; but a great artist *can* come from *anywhere*.
I never look back, darling. It distracts from the now.
Every single Pixar film, at one time or another, has been the worst movie ever put on film. But we know. We trust our process. We don't get scared and say, 'Oh, no, this film isn't working.'
As far as I know, the guys at Pixar are opposed to a Monsters, Inc. sequel.
Pixar is going in the direction of the early Disney. And it's also corporate, where they have four or five projects in the works. I don't want to get into that subject.
I think it's the most extraordinary studio around. I would love to do my next project with Pixar.
Oh yeah, I'm still employed at Pixar and I love it here.
Most Pixar films are better than most live action films.
If I knew in 1986 how much it was going to cost to keep Pixar going, I doubt if I would have bought the company.
Quality is the best business plan.
Pixar films are not realistic. They are believable for the worlds we are creating.
Pixar is seen by a lot of folks as an overnight success, but if you really look closely, most overnight successes took a long time.
I had never touched a computer in my life before I came to Pixar.
This is a world that's big enough for everyone. I like that message in that comes out of John Lasseter, and it comes out Pixar, it comes out of the Apple, Google, the Ben and Jerry's thing. These are American companies that send that message around that is good, that is healthy. And everyone goes, "That's the America I always believed in before Watergate."
We know screwups are an essential part of making something good. That's why our goal is to screw up as fast as possible.
I play a lot of computer games. I love computer graphics. I've had Pixar in me for a long time.
I don't want to fail, of course. But even though I didn't know how bad things really were, I still had a lot to think about before I said yes. I had to consider the implications for Pixar, for my family, for my reputation. I decided that I didn't really care, because this is what I want to do. If I try my best and fail, well, I've tried my best.
I started at Pixar the month Monsters Inc. came out.
Why would I ever want to run Disney? Wouldn't it make more sense just to sell them Pixar and retire?
At Pixar, after every movie we have postmortum meetings where we discuss what worked and what didn't work.
Now that had worked very successfully at Pixar, and he ended up adding one at Walt Disney Animation and one at DTS. So, I'm part of that Brain Trust where I sit in on all things creative for the whole studio, but especially in the Planes area.
But the world of Despicable Me is such a cartoony world. It is much more Looney Tunes than I would say the Pixar world or those movies. We can get away with a little more, although I know some people responded negatively to the Iron Maiden beat in the first movie where it looks like Edith.
My first jobs were at Pixar and John Lasseter just doing animation would always allow actors to do that, and then animate to that. It was an early lesson for me that, if you're lucky enough, as I've been in my career thus far, to get really incredible iconic people to do your stuff, you want them to tell your story and you want them to be on page in the important moments, and they usually are.
I'm a big fan of the Pixar movies, and Ed Catmull, who wrote a book about his experiences producing them, talks about how it takes three or four years to get it right.
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