It is not enough to have a talented designer; the management must be inspired too. The creative process is very disorganised; the production process has to be very rational.
The good designer aims at a perfect fusion of the various considerations which enter into his design. He aims at an untortured unity-a direct whole. He arranges his levels consciously or subconsciously, adhearing to the requisites of the problem he is asked to solve or to his own inclination. Some designers see total act through a disc of aesthetic considerations-others, more practical minded, may put economic considerations at top level.
Everyone interested in licensing our field might note that the reason licensing has been invented is to protect the public, not designers or clients. 'Do no harm' is an admonition to doctors concerning their relationship to their patients, not to their fellow practitioners or the drug companies. If we were licensed, telling the truth might become more central to what we do.
This thing is but a puny imitation of a much grander system whose laws you know, and I am not able to convince you that this mere toy is without a designer or maker; yet you profess to believe that the great original from which the design is taken has come into being without either designer or maker! Now tell me by what sort of reasoning do you reach such an incongruous conclusion?
There was no working title for the album. The record-jacket designer said `When I think of the group, I always think of power and force. There's a definite presence there.' That was it. He wanted to call it `Obelisk'. To me, it was more important what was behind the obelisk. The cover is very tongue-in-cheek, to be quite honest. Sort of a joke on 2001. I think it's quite amusing.
I try to be thoughtful about spreading the wealth: young designers. Mixing things up is important to me.
What I love about design is the artistic and scientific complexity that also becomes useful . . . Great designers also pursue a mission. Great designers design with mankind in mind . . . The crossroads of science and art, innovation and inspiration are what I love about design.
I am a fashion designer. I'm not an environmentalist. When I get up in the morning, number one I'm a mother and a wife, and number two I design clothes. So the main thing I need to do is create, hopefully, exquisitely beautiful, desirable objects for my customer.
Lindsay Lohan's collaboration was a disaster. I am furious but I can't do anything about it. That happens to a lot of designers. We were the creators and patrons, responsible for the creation and destiny of our houses. But when we gave up our houses, we gave up our souls.
A fashion victim is dressed in designer clothes from top to bottom.
Have I ever been horrified to see someone in my clothes? Many times, but I close my eyes and look the other way. That happens to everyone. What can you do? Go and tell her, 'Don't wear that dress again'? We designers always have fantasies in our heads, but the difficult task is to make them reality. Because you can be the best designer, but designing in your own place and with nobody wearing [your clothes], then what happens? You're nowhere.
In a learning organization, leaders are designers, stewards, and teachers. They are responsible for building organizations where people continually expand their capabilities to understand complexity, clarify vision, and improve shared mental models - that is, they are responsible for learning.
Developing a prototype early is the number one goal for our designers, or anyone else who has an idea, for that matter. We don't trust it until we can see it and feel it.
It's amazing to see things that are suggested in the book fully developed and so brilliantly realized through the artistry of the designers.
I always wear what I'm comfortable in. If one designer doesn't like what I'm wearing, the next one will.
Where do architects and designers get their ideas? The answer, of course, is mainly from other architects and designers, so is it mere casuistry to distinguish between tradition and plagiarism?
Users are not designers.
A little retrospection shows that although many fine, useful software systems have been designed by committees and built as part of multipart projects, those software systems that have excited passionate fans are those that are the products of one or a few designing minds, great designers.
Designers provide ways into—and out of—the flood of words by breaking up text into pieces and offering shortcuts and alternate routes through masses of information. (...) Although many books define the purpose of typography as enhancing the readability of the written word, one of design’s most humane functions is, in actuality, to help readers avoid reading.
The book designer strives for perfection; yet every perfect thing lives somewhere in the neighborhood of dullness and is frequently mistaken for it by the insensitive.
Intelligent Design is a remarkably uncreative theory that abandons the search for understanding at the very point where it is most needed. If Intelligent Design is really a science, then the burden is on its scientists to discover the mechanisms used by the Intelligent Designer. (80)
I am a fashion designer, so I guess that makes me an overpacker.
If I'm going to spunk £500 on a pair of designer shoes, it's going to be a pair that I can a) dance to 'Bad Romance' in and b) will allow me to run away from a murderer, should one suddenly decide to give chase.
We are at the point where game designers have become celebrities due to the size of the market they serve.
As much as I'd like to think I'm a really good designer, I'm average.
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