I don't know why a computer game can't be an art form just as a puppet show or an opera is. I'm still interested in computer games as something I would like to work on someday.
The obvious objective of video games is to entertain people by surprising them with new experiences.
Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music.
Computers had their origin in military cryptography-in a sense, every computer game represents the commandeering of a military code-breaking apparatus for purposes of human expression.
I like video games, but they are very violent. I want to create a video game in which you have to help all the characters who have died in the other games. 'Hey, man, what are you playing?' 'Super Busy Hospital. Could you leave me alone? I'm performing surgery! This guy got shot in the head, like, 27 times!'
Children don't run around outside as much as they did. They sit in front of computer games.
Every age has its storytelling form, and video gaming is a huge part of our culture. You can ignore or embrace video games and imbue them with the best artistic quality. People are enthralled with video games in the same way as other people love the cinema or theatre.
I play computer games, watch TV and do what normal people do.
We cannot and will not ban the creation of violent video games. But, we can prevent the distribution of these disturbing games to children, where their effects can be negative
It may have once been true that computer games encouraged us to interact more with machines than with each other. But if you still think of gamers as loners, then you’re not playing games.
Video games and computers have become babysitters for kids.
Computer games are like any other form of media and entertainment - you have to exercise some moderation. In the same way you can invest a lot of time in a computer game, you can invest a lot of time in watching TV or browsing the Web. So it's an issue of recognizing that this is something you should consume in moderation.
Pen-and-paper role-playing is live theater and computer games are television. People want the convenience and instant gratification of turning on the TV rather than getting dressed up and going out to see a live play. In the same way, the computer is a more immediately accessible way to play games.
Although I played a lot of computer games in my 20s, now I have children of my own I hate them with a passion.
If you look at the whole world now it's just computer games, graphic novels, film, TV spinoffs, spinoffs of spinoffs like Deadpool spinning off of Wolverine. So I think that any kind of smart producer looks at all of those bases. Once it comes down to the integrity of it audiences are very smart, they smell that they're just kind of being played.
Ideas are cheap. A dime a dozen, as they say. It's the implementation that's important! The trick isn't just to have a computer game idea, but to actually create it!
Computer games tend to be boys' games, warlike games with more violence. We have not spent enough time thinking through how to encourage more girls to be involved in computing before coming to college so they can see a possible career in information technology.
Although I am not averse to wasting a few hours playing computer games, I have never tried my hand at Doom. Judging by sales figures and testimonials, playing the game has to be an infinitely preferable experience to watching this pathetic excuse for a movie.
Indeed, being a beginner is very difficult right now. Book publishers are in a crisis, sales are dwindling, and publishing houses are losing money, doing their best to survive. It's a sign of the times, the emergence of new kinds of entertainment -- there's nothing we can do about it. I don't think books will perish for good. They could become less widespread, though, falling even further behind movies and computer games. But we shouldn't be afraid of this, because books will always remain the entertainment of choice for intelligent people, of whom there are still many in this world.
To me there is no more depressing sight than a five-year-old staring at a screen, unsmiling, mouse in hand. Besides whatever dreadful things this prolonged exposure to screens is doing to their brains, computer games tend to be solitary affairs, and produce little laughter.
I'm doing the same thing and it's a hundred times bigger and a hundred times better. So if your going to make a computer game off a movie, is it going to be like "Avatar" where it's going to be a prequel before Jake even got to the planet. You've got to be smart because audiences demand that.
Nature-the sublime, the harsh, and the beautiful-offers something that the street or gated community or computer game cannot. Nature presents the young with something so much greater than they are; it offers an environment where they can easily contemplate infinity and eternity.
In the original computer game of Doom, you not only have to kill things. You have to pulverise them.
I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don't put myself into gender mode when designing a game.
Always trust computer games.
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