I have always sensed the exhilaration and independence of being self-propelled. Besides, you can jog while pushing a baby carriage. Maybe I'm a product of Wonder Woman comic books
Whenever I set out in a new direction, whether it's with a new band or being a frontman or writing a comic book or entering into movie scoring or anything like that, I wouldn’t say that I do it fearlessly...
Would you rather see a super soldier battling Nazis or something more serious? Or lesbians down a coal mine? Generally, the films are engaging in the same way as the comics are. It's no coincidence that the biggest movies are genre-related, whether it's Lord of the Rings or comic books.
A lot of the ways that I like to approach comic books, or anything like that, is not just the book itself, but the fans of it, the readers, the world that exists around it as a cultural object.
No matter how much people want to pretend that they're embarrassed by it, that they don't watch it, everybody knows about it. It's truly, I believe, one of the only art forms that America has actually given to the world, besides jazz and comic books.
I confess I didn't read the 'Green Arrow' comics before coming to play Shado. The comic books are not as easily accessible in Hong Kong as they are in the States. I do enjoy superhero fiction, though.
The dirty little secret about comics is that the wall to getting published is actually not that high. You can publish your own comic. You can have your comic printed by the same people that print Marvel and DC and Image's comics for, I think, it's about $2,000 for a print run. So you can Kickstart it and get your own comic made. It depends on what is considered success to you. So if you need to be published by the Big Two to feel that you've made it, well, you should start working very hard.
The good news is that the comics field is small enough and informal enough that once you have made a comic, you have achieved your dreams: you have broken into the comics industry. The problem with breaking in, though, is that staying in is harder.
Almost everyone working in mainstream comics started off as a starry-eyed kid reading and loving comics. We're all fans, and that's great. But when we start working on company-owned comics professionally, we have to think like storytellers instead of fans. Editors aren't looking to hire the biggest fans of the characters. They're looking to hire the best creators with the best ideas.
When I was there at Marvel, everybody thought if you could draw well and you could do sensational panels, that you were going to be a success. The truth is that no matter how good or bad you are as a draftsman, if you can't tell a story, you don't last in comics. ...About halfway through my stay at Marvel, I realized I was being paid to tell a story, not do a drawing. That's why my stuff is always rather simple and uncomplicated compared to a lot of guys.
Superheroes are also about immigrants. Superman, the prototype of all superheroes, is a prototypical immigrant. His homeland was in crisis, so his parents sent him to America in search of a better life. He has two names, one American, Clark Kent, and the other foreign, Kal-El. He wears two sets of clothes and lives in between two cultures. He loves his new country, but a part of him still longs for his old one.
When I went to Stan Lee - every time I was with Stan, I learned something every day. When I would do a pencil job, if I didn't have much faith in it I would hand it in and invariably Stan would make it look like it was a well-written and well-planned-out story. It made me tell people, 'If you want to become an artist, go to work at Marvel. Stan will turn you into a storyteller.'
In the world of comic books, "troublemaker" means someone who has some sense of dignity.
I'm not a comic book guy. I've never been to Comic-Con. I don't know anything about that. It's a whole different world.
It was 1978 when Superman came out, and I kept thinking, Why don't they do something about it? They've done all these crappy attempts at comic book film adaptations. What can we do different? Why don't we just re-release this thing?
You either ignore the comic book and make a great movie or you stay very close to the comic book.
We can't really make a living doing comic books, despite the fact that would be an awfully fun way to make a living.
I mean, of course, I love sci-fi and stuff like that, but I'm not, like, a comic book crazy guy.
What keeps this industry alive is creators doing their own work. Once you change a costume or origin enough times, it's a dead body - you're just electrocuting it and keeping it sort of shambling on. There is a lot more creator-owned stuff now, and some of it I look at and go, 'Oh, that's his pitch for a TV show. That's his pitch for a movie. That's him saying oh, this kind of thing sells.' I didn't do that.
One of the best things that happened for me as a playwright is becoming a comic-book writer.
I grew up reading comic books. Super hero comic books, Archie comic books, horror comic books, you name it.
I came to think that nobody from England could draw American comic books, because they were clearly all done by this sort of Mafia, all these guys with Italian and Irish names who had the whole thing sewn up. It was actually seeing a comic book drawn by Barry Smith, who was about my age, and English.
In high school, I had to hide my comic book side, my nerd side from the civilian world so they wouldn't categorize me. They would try to marginalize me for what I like. I tried to give it up, believe me. I tried to kick the habit. But there's too much I liked about it to give it up completely.
"Comic book" has come to mean a specific genre, not a story form, in people's minds. So someone will call Die Hard "a comic-book movie," when it has nothing to do with comic books. I'd rather have comics be the vehicle by which stories are told.
I don't do a comic book thinking there is a movie. I just want it to be as good a comic book as it can be.
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