The feeling of gravity on your body and then off your body is so traumatic. But incredible. We with Tom Cruise were just like, "Let's do this, let's have an adventure - let's make something beautiful onscreen." No wires. Let's not cheat the audience.
I am the opposite of boring, but I'm a little reckless, and I'm not against taking risks, and I think I'm always down for an adventure.
My feeling about all films and all television is that it's an adventure. That's the way I have to look at it. Because you don't know what the climate of the circumstance is going to be. It could be very good. It could be very mediocre. It could be very bad. You don't know. But I've been doing it long enough now to know that it's an adventure. That's what it's all about.
The story of our band is that we were this relentless touring band in those early years. We were leaving day jobs and going off on the road and having fun and seeing the country for the first time. We were playing Chinese restaurants and basements and record stores and houses. We were crashing on floors and it was all new and exciting. It was like a vacation. It didn't feel like work. I couldn't wait to go on tour back then. I would be sitting at my day job or my apartment, just itching to go. There were so many adventures that were about to happen.
The book by William Goldman, Adventures In The Screen Trade, great, awesome book. He talks about this very thing - that you can't get a star to do a part that's not what their public expects. And Sandy's Bullock not like that. She's taken a lot of chances over the years. And Patrick Swayze certainly wasn't like that. But I mean, maybe that is true. Maybe that's exactly why they didn't like All About Steve.
I wrote The Jesus Storybook Bible because I wanted children to know the Bible isn't mainly about you and what you're supposed to be doing. It's about God and what he has done. It's the story of how God loves his children and comes to rescue them. It's a Love Story. It's an Adventure Story. And at the center of the story is a baby - the child upon whom everything would depend. And every single story in the Bible whispers his name.
One of the things, and the most exciting, actually definitely the most exciting thing is, having children. You know, I didn't have children before. I had been married only a year before my space station mission, so having three-year-olds is a whole new experience and that's the new adventure. It may sound funny because people have kids every day, but having your own kids, having my own kids, was as fundamentally, or maybe even more fundamentally life changing then even flying in space.
Where we're operating is orbital adventures. We would offer five to seven days in low Earth orbit aboard our own spacecraft where customers would have the view of the Earth; get to experience really living in space, probably conducting some scientific investigations that we would piggyback onto those flights. So, they would have the whole experience, kind of a mini-experience of what professional astronauts have.
Childhood is usually identified with fantasy, adventure, and dreaming. But mine didn't offer a lot of hope. I could read my future in my palm. Everything foretold: "You have no future!" A person must be very strong to keep going without hope.
Give sacrificially. We don't like risky faith. We like to have our safety net below us. But we miss the adventure of seeing God provide when we've really stretched ourselves in giving.
I did Lois & Clark: The New Adventures Of Superman. It was a sequence where the president got captured and they made a doppelgänger of the president who was kind of goofy. They were Second City people who were the producers and writers, and they told my agent, "Well, we know Fred can do the kind of goofy, but we're not sure he can do be the straight president, kind of the Clinton-esque." So I really got my back up and I called my agent and I said, "Goddammit, I insist that I go in and read." And I did a great job and I got the part.
Everybody says video-game adaptations are all the same, but I disagree. Normally, video-game adaptations are like Alone In The Dark, Resident Evil, Alien Vs. Predator - sci-fi creature stuff. But I think I've covered] a wide range of genres and time periods, like Transylvania in 1700 and now a Western with BlodRayne II, or adventure with Dungeon Siege, or comedy and satire with Postal.
I don't seem to have any real strategy or pattern when it comes to love... At times I've been really guarded and careful and afraid to trust someone. But other times, you want to jump in headfirst. I've had moments of thinking, this is who I love and I don't care what anyone says. Those moments are beautiful and wild and exciting, but I've learned that those moments can end up hurting you in the end. I've been careful in love. I've been careless in love. And I've had adventures I wouldn't trade for anything.
A lot of the main audience thinks video game-based movies are always horror movies but it's totally not true. In video games you have adventure, sci-fi, horror, action and even comedy. I think that people should accept more that video games are kind of like the best-selling books of the new generation.
I have thought about posterity all my life. There isn't as much adventure and creative unfolding as there is in planting a garden and watching it grow. It's like watching the film grow, because you don't know what the seed of an idea is going to actually result in.
Every time that I'm challenged with a film I think that I haven't learned anything, that every film is different and that every thing that I have learned is useless in this new adventure.
There's no adventure in knowing the outcome of who you're supposed to be with. If everybody did follow this device, and it was supposed to work, then I guess there would be no divorce, no children coming from broken homes and a lot fewer people in therapy. So ultimately society would be functioning at a much higher level. There would be advances.
I've always had a tremendously optimistic attitude about life, and the setbacks are never really setbacks for me, because I see it as a part of the adventure. And if you don't hold onto your dreams, you're a very foolish fellow, because dreams are what life is about.
If you know what it is before you even start, it's not as interesting. Central to being an actor is pretending, and the adventure of it all. That's why you become a junkie for different kinds of situations. I try to attach myself to people who really inspire me, and directors who are really passionate. That way, I can give myself more fully and trust the impulse behind why the film is being made, and I can be a little more irresponsible in finding out what the character is. I have to worry less about what the character means if I trust the director.
Gummi Bears was actually an adventure comedy. It was great fun, it had this terrific backstory, a show created by Jymn Magon. The candy was the inspiration for starting the show in the first place but the series that was created was really great. We felt that Gummi Bears never got the respect it deserved. I don't take any credit for Gummi Bears. Gummi Bears was up and running by the time I joined Disney. I thought it was a great show.
I've been the longest-serving police commissioner in the history of the department, but it's time in my life to move on. I'm ready for new adventures, new challenges.
What I am proposing is to start a new chapter in Europe. To begin this adventure anew, and differently, if you'd like. The institutions as such aren't particularly important to me - and I think most people feel the same.
There is not one person who can fulfill all your needs. You may choose a partner who is your intellectual equal, and he may not be your most compatible sexual partner. And then there's the duality between security and adventure. A relationship that gives you plenty of novelty, and adventure, may not provide the stability you long for. Time, continuity and familiarity with somebody gives you other things in life but won't necessarily give you the kind of intense lustful experiences that you may have when you first meet someone and are curious about penetrating the mystery of them.
I am attracted to looking at the different things language can mean even in one sometimes quite ordinary utterance. Writing is partly about listening closely to yourself as you think or compose and being aware of the different tensions and weights among the words, the different directions any one of them could lead. I like to play with the multiplicity and instability of meaning partly out of a sense of adventure, to see where that takes me and partly in a whistling past the graveyard kind of way because, of course, sensing stable meaning fall away can be scary.
New York was fun as a kid. I loved to go walking. It was an adventure. I remember throwing my retainer into a garbage can one time and my mom yelling, "Get your ass over here now!" And I had to dig through the garbage and find my retainer.
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