Without adventure civilization is in full decay.
Art flourishes where there is a sense of adventure.
The vitality of thought is in adventure. Idea's won't keep. Something must be done about them. When the idea is new, its custodians have fervour, live for it, and, if need be, die for it. Their inheritors receive the idea, perhaps now strong and successful, but without inheriting the fervour; so the idea settles down to a comfortable middle age, turns senile, and dies.
The Universe is vast. Nothing is more curious than the self-satisfied dogmatism with which mankind at each period of its history cherishes the delusion of the finality of existing modes of knowledge. Skeptics and believers are alike. At this moment scientists and skeptics are the leading dogmatists. Advance in detail is admitted; fundamental novelty is barred. This dogmatic common sense is the death of philosophic adventure.
The great achievements of the past were the adventures of the past. Only the adventurous can understand the greatness of the past.
It is impossible not to feel stirred at the thought of the emotions of man at certain historic moments of adventure and discovery - Columbus when he first saw the Western shore, Pizarro when he stared at the Pacific Ocean, Franklin when the electric spark came from the string of his kite, Galileo when he first turned his telescope to the heavens. Such moments are also granted to students in the abstract regions of thought, and high among them must be placed the morning when Descartes lay in bed and invented the method of co-ordinate geometry.
Without adventure civilization is in full decay. ... The great fact [is] that in their day the great achievements of the past were the adventures of the past.
The worship of God is not a rule of safety - it is an adventure of the spirit, a flight after the unattainable.
A race preserves its vigor so long as it harbors a real contrast between what has been and what may be; and so long as it is nerved by the vigor to adventure beyond the safeties of the past. Without adventure civilization is in full decay.
I put forward as a general definition of civilization, that a civilized society is exhibiting the five qualities of Truth, Beauty, Adventure, Art, Peace.
Rationalism is an adventure in the clarification of thought.
In a living civilization there is always an element of unrest, for sensitiveness to ideas means curiosity, adventure, change. Civilized order survives on its merits and is transformed by its power of recognizing its imperfections.
The vitality of thought is in adventure. Ideas won't keep. Something must be done about them. When the idea is new, its custodians have fervor, live for it, and if need be, die for it.
Art flourishes where there is a sense of adventure, a sense of nothing having been done before, of complete freedom to experiment.
Without adventure all civilization is full of decay. Adventure rarely reaches its predetermined end. Columbus never reached China.
The worth of men consists in their liability to persuasion. They can persuade and can be persuaded by the disclosure of alternatives, the better and the worse. Civilization is the maintenance of social order, by its own inherent persuasiveness as embodying the nobler alternative. The recourse to force, however, unavoidable, is a disclosure of the failure of civilization, either in the general society or in a remnant of individuals. Thus in a live civilization there is always an element of unrest.
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