Photography is a kind of virtual reality, and it helps if you can create the illusion of being in an interesting world.
The screen is a window through which one sees a virtual world. The challenge is to make that world look real, act real, sound real, feel real.
The dream of life is really an illusion, and everybody lives in the reality he or she creates - a virtual reality that is only true for the one who creates it.
Virtual Reality is really a new communication platform. By feeling truly present, you can share unbounded spaces and experiences with the people in your life. Imagine sharing not just moments with your friends online, but entire experiences and adventures.
Virtual Reality is going to be an important technology. I am pretty confident about this.
As the Internet of things advances, the very notion of a clear dividing line between reality and virtual reality becomes blurred, sometimes in creative ways.
Virtual reality is a denial of reality. We need to be open to the powers of imagination, which brings something useful to reality. Virtual reality can imprison people.
The technologies of virtual reality are attempting to make us see from beneath, from inside, from behind... as if we were God.
If you have perfect virtual reality eventually, where you're be able to simulate everything that a human can experience or imagine experiencing, it's hard to imagine where you go from there.
Once you have perfect virtual reality, what else are you supposed to perfect?
I started looking at small companies that were running a sort of virtual reality cottage industry: I had imagined that I would just put on a helmet and be somewhere else - that's your dream of what it's going to be.
I believe that Virtual Reality will hit it big time. I know that some of my colleagues disagree, but I believe in it.
When virtual reality gets cheaper than dating, society is doomed.
I like live audiences, with real people - virtual reality is no substitute.
These new technologies try to make virtual reality more powerful than actual reality, which is the true accident. The day when virtual reality becomes more powerful than reality will be the day of the big accident. Mankind never experienced such an extraordinary accident.
At the same time, one of the things I noticed was that the moment there was any kind of audio attached to virtual reality, it really improved the experience, even though the audio didn't feel like a sound engineer or composer had been anywhere near it.
The park achieved a kind of reality. Like these virtual reality games the children are playing with. I told them we were doing this 40 years ago! Disneyland is virtual reality.
Virtual reality might be able to give you a way of doing hands-on to construct ideas in a computer.
It is possible to build a virtual-reality generator whose repertoire includes every possible environment.
A myth is a fantasy, a preferred lie, a foundational story, a hypnotic trance, an identity game, a virtual reality, one that can be either inspirational or despairing. It is a story in which I cast myself; it is my inner cinema, the motion picture of my inner reality - one that moves all the time. No diagnosis can fix the myth, no cure can settle it, because our inner life is precisely what, in us, will not lie still.
Looking at virtual reality through computer screens, video game screens, and above all television screens is a denial of personality development. It's a denial of socialization, of expansion of vocabulary, of interaction with real human beings.
If some unemployed punk in New Jersey, can get a cassette to make love to Elle McPherson for $19.95, this virtual reality stuff is going to make crack look like Sanka.
Virtual reality is a self-created form of chosen reality. Therefore it exists.
It's too late by the way, with virtual reality. You can't put the genie back into the bottle.
Virtual reality is the representation of possible worlds and possible selves, with the aim of making them appear as real as possible - ideally, by creating a subjective sense of "presence" and full immersion in the user.
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