The rap game will never be at peace. The rap game is built upon competition. There will always be competition and as long as there's competition, there will never be peace. There's a heavy competition in every scene. Everyone wants to be the one.
I know that in the rap game you've got a lot of people, that come from poverty, was born in poverty and if it wasn't for hiphop they'd still be living in that. So when I think of hiphop, I think hiphop saves lifes, hiphop changes lives.
I'm a real gangster rapper and I'm a rapper. I just think my music takes different directions. I don't think you can pigeon hole me in one genre. I'm probably the most versatile in the game, period.
Seahawks beat Cardinals, 58-0. If Patriots beat Texans, 58-0, it will be first time in NFL history there were two 58-0 games in same week.
I wish I could blame my failure on my integrity & refusal to play bullshit games. But the truth is I just play them really badly.
We have the brand, and we have the fulfillment capability. Now we had to get the Net, and that's the easiest part of the game.
Let's face it: Most companies in most industries have a kind of tunnel vision. They chase the same opportunities that everyone else is chasing, they miss the same opportunities that everyone else is missing. It's the companies that see a different game that win big. The most important question for innovators today is: What do you see that the competition doesn't see?
I wanted to grow in terms of making pictures, not adapting to new software and technology. But that's the game now.
If you didn't believe in objective truth, arguments would be just toys, or games, or jokes.
The opener is always very difficult every single year. It Really doesn't matter whom you play. The opener is difficult because you've got more time to prepare for one game than you do any game the rest of the year because you've got all spring, all summer to prepare for this opponent.
I sleep 12 hours and then work 24 hours. I've worked those irregular hours for the past three years. It's better to stay up day and night to come up with ideas. I usually get inspiration for game designing by working this schedule.
I'm part of the first generation who grew up with manga [comics] and anime [animation], you know, after 'Godzilla.' I was absorbed with Ultraman on TV and in manga. The profession of game designer was created really recently. If it didn't exist, I'd probably be making anime.
The technology in making games and in making anime is really similar. There are common concepts.
I was really into Space Invaders in about 1978. It got me more and more interested in video games. There wasn't any media to get information about games, so I came up with Game Freak magazine.
The more I learned about games, the more frustrated I became because the games weren't very good. I could tell a good game from a bad game. My conclusion was: let's make our own games.
In Japan, violence in games is pretty much self-regulated.There's more violence in games in the U.S., in things like Mortal Kombat, where they rip out hearts and cut off heads.
I'm very careful about violence in games. I'm not interested in creating violent effects.
I'm a sports fan sometimes when I'm drunk. All my friends gamble on sports so whenever we watch a game, everyone's pissed off at the end! Sometimes the commentators speak so quickly, I think you've got to be on drugs to listen to them.
All those "getting hit/losing rings" sounds tend to be recorded toward the end of a recording session. Depending on the type of game, those efforts and screams can be pretty rough on the voice, so they usually like to record them at the end. You might do hundreds of versions of vocal sounds for a game and you can come out a little hoarse afterward.
The playmakers need to read the game and need to be on the same page as the defenders and the forwards.
They are very good reasons why voice acting in games can be so terrible. Writers are in a great position to be able to bridge this gap.
Traditionally games never used professional writers to create their narrative, so there's definitely a residual feeling that hiring a proper writer is somewhat of a luxury, rather than a necessity. Like a feng shui consultant.
Larger game teams are often a bit more experienced at working with writers, which is often a huge relief. However, it also means that there are more people wanting to wander around the narrative kitchen telling you how you should be making your story pies.
Games aren't created by writers rocking up to developers saying 'I have this great game story.' It's about establishing relationships and working hand in hand to create something wonderful.
I think it would be a great challenge to work on a military game which featured a female lead character. Since female soldiers are now being allowed on the frontlines, we're actually in danger of reality overtaking games!
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