I like stuff designed by dead people. The old designers. They always got it right because they didn't have to grow up with computers. All of the people that made the spoon and the dishes and the vacuum cleaner didn't have microprocessors and stuff. You could do a good design back then.
Our economy is built upon convergent thinkers, people that execute things, get them done. But artists and designers are divergent thinkers: they expand the horizon of possibilities.
Good designers are no longer satisfied in taking the manuscript from someone and making it look nice. One of the things that I've tried to do is move from being a designer to a content provider.
I don't wear particular designers. I wear whoever fits me well.
If the game designer produces more content than he can consume per month, some fraction of the people will say more quests, more tests, more challenges, more whatever, and they will be compelled by it.
I love that you can have the language between the two worlds of technology and fashion, because I don't think that many designers get to do that.
I don't like it when you look too styled and wear one designer from head to toe.
I never intended being a business person I wanted to be a fashion designer.
I understand that the rule of fashion is to change, even as a successful designer - you do not want to be stuck in the same rut.
I want to be a designer for my time.
I've always said I'm not the kind of designer who likes to lock himself away in a studio and let the rest of the company deal with it. I work very closely with everyone on the team.
But if an actress asks me my opinion, I would tell her there are a million different designers who make faux fur. If you like that look, wear faux fur. If you're doing it on the red carpet, you're doing it for how it looks. Faux fur and real fur look the same on camera.
For me, it always comes back to the blogger, the author, the designer, the developer. You build software for that core individual person, and then smart organisations adopt it and dumb organisations die.
As a Business Ambassador, I am delighted to help both new and established British designers receive the recognition they deserve in the global fashion arena.
I knew from my youngest age I wanted to be a fashion designer. I was always draping fabric and working with color palettes.
I couldn't be a cameraman or a designer or an actor - I have to be a director because I learned how to do that from my dad.
If I hadn't been a designer, I'd have been a painter. I began as a painter and learned the craft of pottery in order to support myself.
I don't call myself an 'industrial designer,' because I'm other things. Industrial designers want to make novel things. Novelty is a concept of commerce, not an aesthetic concept.
The designer must understand that form does not follow function nor does form follow a production process. For every use and for every production process there are innumerable equally attractive solutions.
I've always felt that 'game over' is a state of failure more for the game designer than from the player.
I went to university (Brown), I worked as a designer, I competed in Olympic sport (rowing) ... and I ended up being a musician. It's in the DNA, I guess.
I think the relationship is very tenuous between fashion and art. Many designers have built relationships with artists, which is not something I personally did. But it's true, sometimes you see artists working for a designer or a brand on some specific project or taking care of their environment and making an amazing store.
I haven't made many wedding dresses. It's a dress very, very important for the girl; it's important to know the person, I believe, but at the same time it should be a shock to the person - the person should be shocked to be suddenly revealed. That's the work of a designer sometimes, to propose an ID of look.
The aim of being a good designer is to have an influence. If you design furniture or lifestyle, you should influence the way people evolve globally. It's good to have an influence.
I want young people to be able to buy into what I design. When I was young, I wanted to buy designer brands even if all I could afford was the cheapest wallet, the cheapest pen, the cheapest T-shirt because I wanted to be a part of it.
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