Authors:
  • When you're working on a game that has a budget of tens of millions of dollars and you have to sell millions and millions and millions of copies to break even, you have a lot more layers between you and the audience. You have a marketing department, and there's a different marketing department for every continent, and the parent company has stockholders, and all that kind of stuff.

    "Why This Indie Game Studio Chose a Feminist Drama Over Guns and Zombies". Interview with Matt Connolly, www.motherjones.com. September 20, 2013.
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