When people say, 'I don't get art' ... that means art is working.
Simplicity is about subtracting the obvious and adding the meaningful.
If there were a prerequisite for the future successful digital creative, it would be the passion for discovery.
Design is a solution to a problem. Art is a question to a problem.
Things that I can do myself, I either do by myself, or teach a willing undergraduate who doesn't know how to do those things by doing it for me. Things that I can't do myself, my graduate students should be doing.
Teaching is the rare profession where the customer isn't always right and needs to be told so appropriately.
The difference between closing or opening your eyes is the choice between the imagined vs real. Blinking is only human.
Communication in every which way is everything for the leader.
Really great products, like @nest, have #design baked in from the beginning instead of slapped on at the end.
I like stuff designed by dead people. The old designers. They always got it right because they didn't have to grow up with computers. All of the people that made the spoon and the dishes and the vacuum cleaner didn't have microprocessors and stuff. You could do a good design back then.
In the '70s and '80s there was an attempt in K-12 to teach science through art or art through science. The challenge today is how do you build the ethos of art and design into the academy of science.
Anyone with a computer and a design program can create a page layout. But unless you're trained in design, it won't look very good and it won't communicate very well.
Videogames are indeed design: They're sophisticated virtual machines that echo the mechanical systems inside cars.
Skill in the digital age is confused with mastery of digital tools, masking the importance of understanding materials and mastering the elements of form.
Design is about crafting an experience that is unfamiliar enough to feel novel, yet familiar enough to instill confidence.
Design provides solutions, art asks questions.
Technology makes possibilities. Design makes solutions. Art makes questions. Leadership makes actions.
Museums are important. Design and art schools are important because they show how it should be done at the highest level of quality. Once people are exposed to quality, they recognize it right away and they appreciate it. People's tastes are changed by exposure to quality. Unless they can see it they can't want it. That's the brilliance of Apple - they provide quality in design.
What’s next for technology and design? A lot less thinking about technology for technology’s sake, and a lot more thinking about design. Art humanizes technology and makes it understandable. Design is needed to make sense of information overload. It is why art and design will rise in importance during this century as we try to make sense of all the possibilities that digital technology now affords.
My role is to find strategic insights as to where design can have the most business impact. A designer can bring a viewpoint of not just aesthetics, but economics and usage.
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