I think once those friendships, if you use that as an analogy, the friendships between the audience and the character is established, then you can start to take liberties. I believe that as this unfolds people will find the time invested worthwhile.
With any period piece I think the thing to do is forget that it's not contemporary when you're writing and to have the characters feel as much as possible like characters that you would know.
I wanted to take a damaged individual in a damaged society with damaged relationships between nations and take a look at how this individual survives amongst them, and that for me as a writer is the connection that you needed to get inside the skin of the main character and wonder how he's going to cope with all this.
I think people are drawn to characters that break the rules. I think there is something about a good person doing bad things for what they consider to be a good reason. Then the battle is on to almost prove to the audience that it's justified. How far can you go with that? How far can that character go before people won't accept it? Trying to walk to edge of that line is a challenge.
I find the best way to make things real is to just put two characters into a space and let them talk to each other in the way that they would talk to each other, and then see what they would say. I know it sounds weird, but that leads the plot and takes you in another direction.
What I wanted to do [in Allied] was get two characters who fall in love for real, across the barricade, and then it transcends the war.
I'm always interested in characters who are closed down, but who open up when they choose to, rather than when they're obliged to. I think that's a very appealing thing, for an audience and just in life. I like the idea that something will say nothing, and then get straight to the point. That feels like how your heroes should be.
It was great fun to do because of the central character. With The Girl in the Spider's Web, the girl is really the central character. She's the whole thing.
I like to create a character where you believe, deep down, that they don't really care if they live or die. That's very liberating for the character because, if the character is prepared to die, then they can do anything. It's impossible to stop them.
[The Girl in the Spider's Web] can't be anything other than a sequel, but a couple of books have been skipped, so it is different, in that sense. It's really taking a very strong central character and thinking, how do you execute this? It's quite different.
I read more and more and I came across this character, Caroline Weldon. Sometimes in history, you find these people that no one would dare create. They're too mad.
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