No one is suggesting that [violent video games are] the only reason they went out and committed those horrific acts, but was it a tipping point? Was it something that pushed them over the edge? Was it a factor in that? Perhaps. That's a really big deal.
I'm a big believer in free speech. Common Sense's motto is sanity, not censorship. But I'm over the age of 18, and we can handle that, and you can, too. But I don't want that game marketed to an 11-year-old or a 12-year-old, and that's what's happened. And so there are extraordinary changes that should happen, first of all voluntarily by the industry, and, second, that kind of marketing and sales practice can be regulated by the Federal Trade Commission.
When we speak about a culture of violence in the American society, we're not just talking about the mass killers. We're also talking about that we, as a society, and many of us as individuals accept violence as part of life because we have become numb to it, being so exposed to it in various forms of media.
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