What that means initially is that you have alot of products that are only slightly better games in the same genre on another machine - and the titles that really take advantage of the machine come along later.
Digital Chocolate has 60% of its developers in Finland where the sun never sets in the summer and there is nothing to do outside in the winter, so we are very productive!
The way companies hang on to their marketshare is by being scared.
None of our competitors have ever made two systems that run the same software.
We'll look at the japanese launch as a model and aspire to have things go as well as they did over there.
I can't tell you how important it was for us to be successful in japan.
As a result, we will continue to see more innovation on the Internet and on mobile phones than on consoles.
I'm not saying that more performance wouldn't be better - all these technologies are going to get better - that's the difference between first generation and second generation.
Console game publishing has become more like theatrical release film-making and it is very hard if you are not one of the major publishers, and even for them it is hard unless they are working with major game brands.
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