Studios and networks who ignore either shift - whether the increasing sophistication of storytelling, or the constantly shifting sands of technological advancement - will be left behind.
At the end of the day, storytelling is actually very simple in its origin as long as there are people who want to tell stories and there are people who want to hear them.
It takes stamina to get up like an athlete every single night, seven to eight performances a week, 20 weeks in a row. And there are many young performers who only learn their craft in the two minute bits it takes to film a scene. You never learn the arc of storytelling, the arc of a character that way.
Games are advancing in terms of storytelling and trying to create a character, and its a brand new audience for me.
Storytelling helps us understand each other, translate the issues of our times, and the tools of theater and film can be powerful in helping young people to develop communication/collaboration skills, let alone improving their own confidence.
Gaming is going into storytelling. It was a new audience.
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