My preparation is mainly just knowing the lines and getting in and knowing where your character is, knowing what it's about and having ideas that you can put in on the day.
I want to prove to people that I'm an actor and not just a character.
The real challenge of acting for me, I suppose, is just getting to know a character very, very well and just applying what I know about them to every single scene. That's what it can be broken down to.
I don't think there's anything that I would really baulk at doing on-screen. I don't think so. I've got certain pet peeves about writing... my pet peeve about reading scripts is when they give you a line reading and there'll be a line but next to your character's name it'll say 'very angry'. But I'm like: "Well, I'll decide that actually!" So, there's little things like that. That's a slight pet peeve.
I don't think that you necessarily need a certain type of background to take on roles. You see actors from very, very privileged backgrounds playing working class characters and vice-versa. I don't think your background limits you as to what you can do.
Mostly, I'm drawn to great characters and great worlds that use weird things for their language - whether it's dance, whether it's pop music with Justin Bieber, or whether it's magic.
And well historically it's never been a good thing to compare yourself to biblical characters.
We would choreograph [ with Paul Dano] before each scene [in Swiss Army Man] and very quickly got to a place where we could improvise physically in scene and know that the other person would respond in character appropriately. So that [dynamic] was a lot of fun.
I have quite a rich inner life, and I'm constantly looking for a way to express that. I haven't found it yet in acting. When you're playing a character, you're only going to find outlets for very specific parts of your inner world.
It was a lot of fun to play a character [in Swiss Army Man] with no inhibitions, and with no knowledge of the world, and who comes into the world kind of like a blank slate. It means there's no template or blueprint for how you need to play certain scenes.
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