Different people have different styles, but there is an opportunity as a director to be a writer in every moment, with every visual cue and every piece of production design. Everything is a decision, and everything can be obsessed over.
No matter what I do, all people talk about is production design, whether it's not good enough or it is good enough. And I'm thinking: This is because my content makes people uncomfortable. It's a way for people to not talk about the content.
Tone is always such an important thing, and that's achieved through a multitude of people. It comes through the writing, it comes through the way it's shot, and it comes through the production design and the sound design.
I actually started as a model builder and quickly progressed into production design, which made sense because I could draw and paint. But I kept watching that guy over there who was moving the actors around and setting up the shots.
To go to L.A. and be on the Addams Family set? It was beautiful production design and an illustrious set. I'm focused on never losing that sense of privilege. I'm still like, "I'm super lucky."
Everyone that works under the Coen brothers , in every department - makeup, hair, production design, wardrobe, so on and so forth, grip, lighting, tech, everything - they're the best. So to be on a set when you're working with the very best in the industry was a real privilege.
If you look at Cinderhella, from a production design aspect, I tried to find an interesting, iconic character, having her face wrapped up in bandages. That was funny. On the dream logic level, you'll see the parallels of that interesting connection that I made. There's a reason why she's called Cinderhella.
One of the things about working for an old school studio like Warner Bros. is that there is an institutional culture and institutional memory, in terms of production design, camera work, and directors who understand how to do this kind of thing.
I was applying to the art school, but there was a checklist that said I had to do either production design or stage management or acting. I thought, "I don't want to be an actor, but I know production and stage management take acting classes" - this is literally my internal monologue. I was like, "Designers don't have to take acting classes. Cool. I'll check that box".
The terrain of the face is the most dynamic thing you can point the camera at, to me. I love production design and bells and whistles and all of that. I love a technograin as much as the next gal, but a great actor's face? What else should we be looking at?
It's a real testament to the amount of skill and talent involved, across the board, whether it's the production design, the construction, the costume design, the other actors, the way it's shot, the directors we had on it, or obviously John's writing. When things do go well, it sometimes seems easy, in a weird way, but it's actually down to a lot of cogs working in a big machine. But, I'm certainly happy to be going back. I'm excited to carry on.
I wrote the plot [for the Persepolis ]and Vincent [Paronnaud] and I wrote and discussed the shooting of the script. Vincent then took care of the production design, the actual shooting, and what was going on within each scene. It's very difficult, though, to draw a line between who did what. Because Vincent would say something, and I would add something, and at the end you have this film, yet no clear idea of who did what.
What makes a mockery of a lot of these 3D conversions, where they're shot in 2D and converted to 3D. Having laid a real 3D movie, you realize that it's right in the production design. You design sets that enhance the 3D and you design interactive elements, like the rain or smoke. If you're shooting 2D, you don't know about that.
When we came to America, the movies here needed a "new wave." European films looked totally different than American movies, which were these lush, glossy pictures with this elaborate production design.
You have total control of it, and when you're an actor, you're subject to production design and costumes and directors and studio choices and producer choices, but when you're writing it, you're creating your own little world in your head, peopled with your little characters. No one is in there monkeying with it, at least not at first - though they will. With this and the other projects I'm working on, it'll have to be given away, and it'll have to be someone else's property.
I was in college, and very disappointed. I majored in commercial art and interior design for three or four years. At that time, it seemed the thing I really wanted to do, production design, just wasn't available in the U.K., so I turned to music.
Stargate by far is the top of the pile when it comes to Sci-Fi. The quality is great. They have really good writers, production design, lighting, wardrobe.
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