It is a little bit science project-y sometimes, and we talk about it that way.
Google did a great job hacking the Web to create search - and then monetizing search with advertising. And Apple did a great job humanizing hardware and software so that formerly daunting computers and applications could become consumer-friendly devices - even a lifestyle brand.
Technology is an inherent democratizer. Because of the evolution of hardware and software, you’re able to scale up almost anything. It means that in our lifetime everyone may have tools of equal power.
If a politician isn't perfectly comfortable with the idea of his average constituent, any man, woman, or responsible child, walking into a hardware store and paying cash -- for any rifle, shotgun, handgun, machinegun, anything - without producing ID or signing one scrap of paper, he isn't your friend no matter what he tells you.
I don't objectify women. I'd like to think that I'm optimizing their hardware.
There may be organic life out there, or maybe machines created by long-dead civilizations, but any signals, even if they are difficult to decode, would tell us that the concepts of logic and physics are not limited to the hardware in human skulls, and will transform our view of the universe.
I'm going to hold onto my Blu-ray collection because I really think it's hardware and it's important. I don't want to live in a cloud, all my life.
For most software startups, this translates to keep growing. For hardware startups, it translates to don't let your ship date slip.
What makes a great standalone piece of hardware is not the same thing as what makes a great networking device. One can work as an essentially closed system. The other is absolutely dependent on its openness.
Hardware is easy to protect: lock it in a room, chain it to a desk, or buy a spare. Information poses more of a problem. It can exist in more than one place; be transported halfway across the planet in seconds; and be stolen without your knowledge.
With our present knowledge, we can respond to the challenge of stellar space flight solely with intellectual concepts and purely hypothetical analysis. Hardware solutions are still entirely beyond our reach and far, far away.
Our first-party devices will light up digital work and life. Surface Pro 3 is a great example -- it is the world's best productivity tablet. In addition, we will build first-party hardware to stimulate more demand for the entire Windows ecosystem. That means at times we'll develop new categories like we did with Surface. It also means we will responsibly make the market for Windows Phone, which is our goal with the Nokia devices and services acquisition.
By being able to write a genome and plug it into an organism, the software, if you will, changes the hardware.
Google has the business resources, global scale and platform reach to accelerate Nest growth across hardware, software and services for the home globally.
In software speed to market, speed to learning is really key. In hardware if you screw it up you are dead. So accuracy really matters.
The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea.
I went to the hardware store and bought some used paint. It was in the shape of a house.
Technology has moved away from sharing and toward ownership. This suits software and hardware companies just fine: They create new, bloated programs that require more disk space and processing power. We buy bigger, faster computers, which then require more complex operating systems, and so on.
Companies made these decisions about encryption when they were finding it very difficult to sell their products overseas because the [Edward] Snowden disclosures created the impression that the U.S. government was inside this hardware and software produced by them. They needed to do something to deal with the perception.
Software is more important than hardware.
I wondered what my father had looked like that day, how he had felt, marrying the lively and beautiful girl who was my mother. I wondered what his life was like now. Did he ever think of us? I wanted to hate him, but I couldn't; I didn't know him well enough. Instead, I wondered about him occasionally, with a confused kind of longing. There was a place inside me carved out for him; I didn't want it to be there, but it was. Once, at the hardware store, Brooks had shown me how to use a drill. I'd made a tiny hole that went deep. The place for my father was like that.
It has long been my personal view that the separation of practical and theoretical work is artificial and injurious. Much of the practical work done in computing, both in software and in hardware design, is unsound and clumsy because the people who do it have not any clear understanding of the fundamental design principles of their work. Most of the abstract mathematical and theoretical work is sterile because it has no point of contact with real computing.
If you look at the portion of the GPU available to compute throughout the frame, it varies dramatically from instant to instant. For example, something like opaque shadow map rendering doesn't even use a pixel shader, it's entirely done by vertex shaders and the rasterization hardware - so graphics aren't using most of the 1.8 teraflops of ALU available in the CUs. Times like that during the game frame are an opportunity to say, 'Okay, all that compute you wanted to do, turn it up to 11 now.'
The original AMD GCN architecture allowed for one source of graphics commands, and two sources of compute commands. For PS4, we've worked with AMD to increase the limit to 64 sources of compute commands - the idea is if you have some asynchronous compute you want to perform, you put commands in one of these 64 queues, and then there are multiple levels of arbitration in the hardware to determine what runs, how it runs, and when it runs, alongside the graphics that's in the system.
A meat temperature gauge is a priceless tool. You can get a very inexpensive one at most hardware or sporting goods stores, which will easily help you determine the temperature of your meat so it is not over or undercooked. Pork is normally done at about 160, internal temperature. Steaks are cooked medium rare from 145 to 150. 165, medium. Well done is about 175, internal temperature.
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