To say to the painter that Nature is to be taken as she is, is to say to the player that he may sit on the piano.
Being an artist is a very long game. It is not a 10-year game. I hope I'll be around making art when I'm 80
I had always been intrigued by the emotional aspect of adventure gaming-the fact that people get so personally involved.
I don't gamble, because winning a hundred dollars doesn't give me great pleasure. But losing a hundred dollars pisses me off.
I was always the sexy bass player in the background while Robin stood centre. Barry and I played it up a bit, gave 'em a bit of thigh.
It's a gamble. A band like Kiss, a lot of those are our audience but we don't do as much make-up. Alice would have more to lose if we got back together.
Ay, rail at gaming - 'tis a rich topic, and affords noble declamation. Go, preach against it in the city - you'll find a congregation in every tavern.
EA called my agency and made us an offer and I was really enthusiastic about this, really excited to do it. I had Need for Speed: Underground already, the first one. And I'm a bit of a gamer, and definitely car enthusiast, so I've done a lot of things to my cars that people can do in this game. Everything from after-market kits to styling them, exteriorly with wheels, rims, and kits. You name it I have some fun doin' that.
There's been nothing proven that violence in video games has an impact. As a parent though, and I'm a parent for a 20-year-old, for a 16-year-old and for a 10-year-old, and so, you know, I make choices everyday for my kids as to what games I think is appropriate for them to play. And, you know, in the end it's up to the parents, it's up to the gamers themselves working with their parents, if they're under 21, to make the smartest choice for the games they play.
Being a movie star, and this applies to all of them, means being looked at from every possible direction. You are never left at peace, you're just fair game.
Im a geek - I read fantasy novels, I play World of Warcraft, Im a massive gamer, I have Star Trek outfits.
The key here are two little words: the word 'or' and the word 'and'. Nintendo is not an or company, with games devoted to just this group or that group. We're an and company, with games for this group and that group and for groups that don't even call themselves gamers yet.
The simple fact is that code quality tends to improve as you move between platforms... non-obvious bugs on Windows become VERY obvious in the Linux port and vice versa, and thus get fixed. So even the Windows gamers will win in all of this.
Paul Newman is not a very good pool player.
That's free enterprise, friends: freedom to gamble, freedom to lose. And the great thing - the truly democratic thing about it - is that you don't even have to be a player to lose.
I've always been a gamer. I play a version of Dungeons & Dragons.
I am not a huge gamer. My son knows a LOT more than I do about what is cool on Xbox. I played Halo but the sports games that the whole family can use are the things I use the most. I threw the javelin very very far!
Japanese gamers aren't really into action games right now. They're into role-playing or strategy games with a lot of stats, but action titles are still really popular across the US and Europe.
I'm not a big gamer myself. I've (become) increasingly interested in games. And I certainly am passionate about, about storytelling in gaming. And, and the marriage of, you know, immersive characters, with gaming.
The gambling known as business looks with austere disfavor upon the business known as gambling.
I want to do exactly what I want to do. I'd rather gamble on the box office than beg for a grant.
Cory Doctorow is a fast and furious storyteller who gets all the details of alternate reality gaming right, while offering a startling, new vision of how these games might play out in the high-stakes context of a terrorist attack. Little Brother is a brilliant novel with a bold argument: hackers and gamers might just be our country's best hope for the future.
Whenever you get game adaptations, it strikes me that it's always the gamers who get mugged because they try and make it for everyone else first and the actual gamers last.
When it kind of went to 'Street Fighter', where you had to push 13 buttons with all 13 of your fingers and ripped the spine out of somebody, you know, violent games lost the women. Complexity lost the casual gamer.
Money, again, has often been a cause of the delusion of the multitudes. Sober nations have all at once become desperate gamblers, and risked almost their existence upon the turn of a piece of paper.
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