Entertainment, in the end, is a food industry for feeling.
I wanted to see if I could create something that is emotional between people. Existing games are about killing each other or killing something together. The idea of social emotion means people need to share feelings. At that moment, the players are in sync. The problem [with many games] is there's no chance to share emotion. Most of them are busy, [there are] explosions everywhere. So we got rid of all the background noise and we had to get rid of the guns.
I still hope that more people can create art, even though artistic genres may never be the most popular or money-making genres. But the thing is, I think art is more long-lasting. It stays in people, and it changes them.
I think free-to-play is both exciting and also really dangerous.
There are words that exist in one language and not in another language. It creates barriers that keep us from understanding each other. I'm often frustrated using words to talk to people.
When people see success, particularly investors, they are much more willing to invest in artistic projects.
The girl has to be, you know, "the man," who is going to take care of everybody.
I think "artistic" simply means there's more of the creator in the thing. Whether it's painting or song or movie or game, the creator puts more of themselves into the piece, so when the audience see it, they feel something real, they feel something human, they feel something that's like a person.
Today, the era has changed. Everybody is indie now. Everybody making a random stupid mobile app is essentially indie, because they make it at home; they make it through Unity, and there are so many of them. We don't recognize everybody anymore.
In cinema we have all kinds of ways of communicating: cinematography, lighting, character performance. If you pay attention to silent era movie actors, they are big about postures and really exaggerated expressions so you can understand how they feel. We use all kinds of techniques from cinema to help communicate emotion.
What I want to try to prove is that artistic games, when done properly, can still be a commercial success. By doing that, I will be able to essentially shift the industry and create more opportunity for people to create artistic games. In a way, making money is important for us right now. Not because we need it, but because the industry needs it.
Your children are your retirement plan. Because of that, all parents want their children, their only children, to do really well financially, so that they can essentially take care of their parents when they are older.
So my resolution this year is: I'm not a money guy, but I want to make our next product a commercial success, so that people will say, 'Hey, there's a huge market out there. If you make a high-quality games that can touch people, it's going to do great business.
We do have to learn poetry at school. Poetry is interesting to me, particularly Chinese poetry. It's like an ancient form of song. There's five sentences, seven sentences - they're very different from English poetry. Chinese poetry is much more rigorous. You can only use this many words, and they will form some kind of rhythm so people can actually sing it. To me, poetry is quite abstract but also quite beautiful.
When parents want you to do really well academically, they want to avoid you getting into anything that would distract you - you know, rock and roll music, or really serious, long novels that you get so absorbed in, you forget to study.
Honestly, I can't understand English poetry. Because I am not an English speaker, when I read it I never know how to read it in the right rhythm.
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