Attackers may sometimes regret bad moves, but it is much worse to forever regret an opportunity you allowed to pass you by.
I’ve seen - both in myself and my competitors - how satisfaction can lead to a lack of vigilance, then to mistakes and missed opportunities.
With this mistake I deprived myself of the possibility to make a contribution to the treasury of chess art.
My love of dynamic complications often led me to avoid simplicity when perhaps it was the wisest choice.
The technical phase can be boring because there is little opportunity for creavivity, for art. Boredom leads to complacency and mistakes.
Ironically, the main task of chess software companies today is to find ways to make the program weaker, not stronger, and to provide enough options that any user can pick from different levels and the machine will try to make enough mistakes to give him a chance.
To my surprise I found that when other top players in the precomputer age (before 1995, roughly) wrote about games in magazines and newspaper columns, they often made more mistakes in their annotations than the players had made at the board.
Learning from our mistakes is critical for improving, but even I don't have patience for ranking my regrets. Regret is a negative emotion that inhibits the optimism required to take on new challenges. You risk living in an alternative universe, where if only you had done this or that differently, things would be better. That's a poor substitute for making your actual life better, or improving the lives of others. Regret briefly, analyze and understand, and then move on, improving the only life you have.
All experiments that are related to the games when you have humans versus machines in the games - whether it's chess or "Go" or any other game - machines will prevail not because they can solve the game. Chess is mathematically unsolvable. But at the end of the day, the machine doesn't have to solve the game. The machine has to win the game. And to win the game, it just has to make fewer mistakes than humans. Which is not that difficult since humans are humans and vulnerable, and we don't have the same steady hand as the computer.
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