I'll be damned if we don't find the time to get Linux builds done.
Releasing Linux versions has always been a matter of higher code quality, good software architecture, and technical interest for the platform.
Most of the network related programming in games has to do with providing a good interactive experience when playing over the internet. This matter is very different from serving web pages. The primary concern there is to handle connection latency, latency fluctuations, packet loss and bandwidth limitations, and pretty much hide all of that from the player's experience.
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