I've always wanted to introduce hip-hop filmmaking to film. There's hip-hop art, dance, music, but there really isn't hip-hop film. So I was trying to do that.
I don't make films that are easy to market, unfortunately. I think that 'Pi' was the easiest one, because we had that symbol to stick up everywhere, so that was a good gimmick, and created a good mystery, and we didn't have to do huge scale.
Film is a great tool to play with time, going back and forth through time, or speeding time up and slowing it down and do stuff like that. That's something you can't experience in real life that you can experience on film, and it takes you to a different place.
I have a team, the same team of filmmakers I worked with on 'Pi' and 'Requiem'. Which is my cameraman, and my composer, and my producer. We've all worked together for a number of films.
My hope is that I'm going to continue to make more and more challenging work that's going to come out more and more interesting. I don't know if that will always continue to happen, but every one of my films has definitely been a progression as far as complexity of narrative, character, and plot.
It's not that much of a difference. Basically, your job is the same as a film director. It's a triangle between creativity, money, and time. But they don't really change. You're ultimately trying to get the most creativity and time with the money that you have.
I don't think I make genre films. I think studios try to sell films as genres because they know how to do that. There's nothing wrong with that. I don't know what I make. It's sort of a pot roast, all my films.
I feel that so many sci-fi films and films in general have just become really dependent on and addicted to CGI, and that some of the big CGI films of the summer, you see these effects that look like crap. You don't know if you're watching a cartoon or something that's real. And I didn't want to fall into that trap. I really thought there was a way to use a lot of these old techniques to do some new and really neat stuff.
I've been joking that if Madonna taught us anything, you've got to reinvent yourself. I think it's important as a filmmaker, as any person working in the arts, that you've got to try new stuff and challenge yourself and take chances. I've tried to take a chance with every film I've done - I've never done it the easy way, and I think that's because that's what excites me, is making as big a mountain as I can in front of me, and just trying to mount it.
The whole visual language of the movie is developed way before we get to set. Especially when you're doing visual effects and you don't have a lot of money to mess around, which we didn't, you have to really preplan everything. Pretty much every shot in the film was figured out months before we got to set.
Unfortunately, when you're working in film, it's this huge machine, and you've got to get everyone right there, so you get kind of locked into things. I'm not sure where the artistry in film making is. It's usually that moment when you're on set and you're working with the actors. That's the time to play around, the moment of theater. And then you can shape things. But a lot of it is just managing stuff. It's upsetting because you get away from the core.
To me, watching a movie is like going to an amusement park. My worst fear is making a film that people don't think is a good ride.
Every film had its own grammar. And it's your job as a director to basically figure out a language to tell a story.
Noah was this sort of patron saint in my life. When I finished Pi and I started to think about what was next, I was like, "Wow, it's interesting that no one has done a film of one of the greatest stories ever told." Even if you're not a Jew, a Muslim, or a Christian, you likely have a flood story in your culture.
I hope that Requiem is better than Pi. I hope that Pi is better than my student films, and I'm hoping that I'm getting better as I get older.
The only way I know as a director is to figure out what the film is about. And out of the theme and the sense of what the film is about, all those decisions start to make sense. But to find that truth within it, you have to limit your possibilities and limit your choices. That's where this visual language grows out of.
At the end of Requiem all I wanted to do was get a DV camera and just do a small film. But then the hunger comes back.
'Angel Heart' was one of my favorite films.
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