I think everything I write is from an atheist perspective. I mean, it's partly from an atheist perspective because I'm an atheist, and I'm just not really interested in religious-based questions.
I don’t keep a travel diary. I did keep a travel diary once and it was a big mistake. All I remember of that trip is what I bothered to write down. Everything else slipped away, as though my mind felt jilted by my reliance on pen and paper. For exactly the same reason I don’t travel with a camera. My holiday becomes the snapshots and anything I forget to record is lost.
It slightly depends on your perspective, sort of how you look at these things, but when I sit down to write a script, I'm not planning to write a script; I'm planning to make a film, and so I only see the script as being just a step there.
Show people your stuff, listen carefully to their responses, but ultimately don't value anyone's opinion above your own. Be influenced by writers you dislike as well as writers you like. Read their stuff to figure out what's wrong. Find a balance between the confidence that allows you continue, and the self-critical facility that enables you to improve. Get the balance wrong on either side, and you're screwed.
I did keep a travel diary once and it was a big mistake. All I remember of that trip is what I bothered to write down.
My first attempt at writing was very unstructured and formless, with shifting points of view. I was trying to understand how long form might work, and I realized I had something shapeless. It was a total car wreck. But I still felt I could pull it off. So I ditched that attempt and started writing in the opposite manner, in first person, with a driving narrative.
There's one massive problem with coming from writing novels into screenplays that I've discovered over the years, which is that you've got too much facility on the page. In novels, you can persuade people of things that work that don't really work.
The thing video games had to learn was to write, which is not to let people choose their own stuff, but actually prescribe it. To say, "This character is not a blank canvas that you can project onto. I'm going to tell you what this character is like. And I'm going to tell you what happens to them. You're going to feel involved in other ways." Video games made the mistake of thinking everything had to be projectable, and this doesn't do that at all.
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