Computer language design is just like a stroll in the park. Jurassic Park, that is.
When I announced the development of Perl 6, I said it was going to be a community design. I designed Perl, myself. It's limited by my own brain power. So I wanted Perl 6 to be a community design.
Part of language design is perturbing the proposed feature in various directions to see how it might generalize in the future.
There's a saying in the software design industry: "Good. Fast. Cheap. Pick two."
I'm definitely a night owl. I get going about the time my wife crashes and goes to bed. And in some sense, I've had to learn to be more of a cat napper in recent years because Perl development, Perl design and development, has become a worldwide phenomenon - not just mailing lists, but RSC channels, Twitter even. This all happens 24 hours a day. And people come up with questions at any time of the day or night.
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