If you can manage to experience three positive emotions for every one negative emotion … you dramatically improve your health and your ability to successfully tackle any problem you're facing.
My goal for the next decade is to try to make it as easy to save the world in real life as it is to save the world in online games.
When we play a game, we tackle tough challenges with more creativity, more determination, more optimism, and we're more likely to reach out to others for help.
A traumatic event doesn't doom us to suffer indefinitely. Instead, we can use it as a springboard to unleash our best qualities and lead happier lives.
Avatars are a way to express our true selves, our most heroic, idealized version of who we might become.
If you make it a game, gamers will play it no matter what your motivation is in making it.
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