As children, as we learn what things are, we are slowly learning to dismiss them visually. As adults, entirely submerged in words and concepts, we spend almost all of our time thinking and worrying about the past and the future, hardly ever looking at or engaging with the world visually.
I don't think that people are necessarily going to films simply because they were adapted from comics, though I could be wrong. Comics aren't really misunderstood either, they've just been mostly silly for the past century, and those genre-centered stories have found their way into the movie theaters over the past couple of decades because a generation who grew up reading them has, well, grown up.
Storytelling is one of comics' esthetic hurdles at the moment, which was the novelist's problem 150 years ago: namely, to take comics from storytelling into that of "writing," the major distinction between the two to me being that the former gives one the facts, but the latter tries to recreate the sensation and complexities of life within the fluidity of consciousness and experience. As far as I'm concerned, that's really all I've been trying to do formally for the past decade or more with comics, and it's certainly time-consuming, since it has to be done with drawings, not words.
I lose faith every time I have to start a new page, and this is no joke. I've occasionally been criticized over the past couple of years for publicly "complaining" about how difficult drawing comics is, yet I've only mentioned it so that the younger cartoonists who are trying it out and finding it difficult and painful realize that they're not alone. There's not really any set way of learning how to do this, and it's always a struggle to improve, and, more importantly, see accurately whether or not one's work is communicating any shred of feeling or truth at all.
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