Some of the roots of role-playing games (RPGs) are grounded in clinical and academic role assumption and role-playing exercises.
The most important part of a RPG is the player feeling like they are taking the role of a character in a fully realised fantasy world. They can explore, visit various towns and places, talk to people, customise their character, collect various items, and defeat monsters. The story is not the focus of the experience and is only there to make the atmosphere of the fantasy world more interesting and engaging during the course of the game.
When AI approximates Machine Intelligence, then many online and computer-run RPGs will move towards actual RPG activity. Nonetheless, that will not replace the experience of 'being there,' any more than seeing a theatrical motion picture can replace the stage play.
The gun is mightier than the pen, was our true opinion, and the RPG is mightier still.
Send anyone claiming that their RPG activity is an art form my way, and I'll gladly stick a pin in their head and deflate it just to have the satisfaction of the popping sound that makes. One might play a game artfully, but that makes neither the game nor its play art.
It's an old magical principle - it's even filtered down into RPG systems - that magic, while taking a lot of effort, can be 'stored' - in a staff, for example. No doubt a wizard spends a little time each day charging up his staff, although you go blind if you do it too much, of course.
The handgun would not be my choice of weapon if I knew I was going to a fight. ...I'd choose a rifle, a shotgun, an RPG or an atomic bomb instead.
Imagine what I could have done in ten years. I could have learned to speak Japanese. I could have played every RPG video game ever created, and if I spoke Japanese I could have played the foreign ones too! Man, I could have built a spaceship in my backyard and flew it to the moon and back, if I wanted.
Whenever I get distracted or bored, my eyes wander over to that chalkboard and I read the words. Some of them grow on me, and others annoy me. I attack the latter with eraser and chalk, and keep nudging at them until I like the way they look and sound. Others never make the cut at all and simply get erased. Perhaps one day I will sell these on eBay to RPG players who need names for characters or alien races.
I was heavily into AD&D in my teens (late 1970s-early 1980s) but fell off the RPG habit in the mid-80s and have never gone back to it; my lifestyle today isn't very compatible with having a regular gaming group (too much travel).
I've played pretty much every single-player RPG there is, has been, ever will be. But as far as the MMOs go, especially with the voice chat, it becomes like hanging out with your friends in a chat channel, and you're playing at the same time. So it becomes a lot more social than people would probably think.
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