There's an old story about the person who wished his computer were as easy to use as his telephone. That wish has come true, since I no longer know how to use my telephone.
Any fool can use a computer. Many do.
Computer language design is just like a stroll in the park. Jurassic Park, that is.
It is not about bits, bytes and protocols, but profits, losses and margins.
It's ridiculous to live 100 years and only be able to remember 30 million bytes. You know, less than a compact disc. The human condition is really becoming more obsolete every minute.
Software suppliers are trying to make their software packages more 'user-friendly'... Their best approach so far has been to take all the old brochures and stamp the words 'user-friendly' on the cover.
The bulk of all patents are crap. Spending time reading them is stupid. It's up to the patent owner to do so, and to enforce them.
That's what's cool about working with computers. They don't argue, they remember everything, and they don't drink all your beer.
The only people who have anything to fear from free software are those whose products are worth even less.
I will, in fact, claim that the difference between a bad programmer and a good one is whether he considers his code or his data structures more important. Bad programmers worry about the code. Good programmers worry about data structures and their relationships.
C is quirky, flawed, and an enormous success.
Optimism is an occupational hazard of programming; feedback is the treatment.
The greatest single programming language ever designed
Lisp isn't a language, it's a building material.
Learning to program has no more to do with designing interactive software than learning to touch type has to do with writing poetry
The idea that I can be presented with a problem, set out to logically solve it with the tools at hand, and wind up with a program that could not be legally used because someone else followed the same logical steps some years ago and filed for a patent on it is horrifying.
I have been an unabashed fan of NPR for many years, and have stolen untold excellent ideas from its programming.
Data isn't information; information isn't knowledge; knowledge isn't wisdom.
It's OK to figure out murder mysteries, but you shouldn't need to figure out code. You should be able to read it.
The best performance improvement is the transition from the nonworking state to the working state.
Increasingly, people seem to misinterpret complexity as sophistication, which is baffling -- the incomprehensible should cause suspicion rather than admiration.
The unavoidable price of reliability is simplicity.
Simplicity does not precede complexity, but follows it.
I think it is inevitable that people program poorly. Training will not substantially help matters. We have to learn to live with it.
Simple things should be simple and complex things should be possible.
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