I think the human race needs to think about killing. How much evil must we do to do good?
Whether you like it or not, history is on our side. We will bury you!
I love America more than any other country in the world, and, exactly for this reason, I insist on the right to criticize her perpetually.
Many in the American military have learned the fundamental dilemma of modern warfare: More money and better weapons don't mean that you win.
Military and absolutist regimes are undoubtedly well fitted to get the jump on an unsuspecting or unprepared enemy; but the history of modern warfare proves that they cannot win over representative governments in the long run, provided that people behind those governments have the heart to sustain initial punishment, and both the will and the resources to fight back.
Today, the scale and horror of modern warfare - whether nuclear or not - makes it totally unacceptable as a means of settling differences between nations. War should belong to the tragic past, to history; it should find no place on humanity's agenda for the future.
The primary aim of modern warfare ... is to use up the products of the machine without raising the general standard of living.
It is not my purpose as a poet to condemn war (or to be exact, modern warfare). I only wish to present the universal aspects of a particular event.
I did Call of Duty Modern Warfare as Gaz, then I did Ghost in Modern Warfare 2, which has become one of the most iconic figures in the history of computer games.
Modern warfare is an intricate business about which no one knows everything and few know very much.
We know now that in modern warfare, fought on any considerable scale, there can be no possible economic gain for any side. Win or lose, there is nothing but waste and destruction.
That was how divorced from the human scale modern warfare had become. You could smash and destroy from unthinkable distances, obliterate planets from beyond their own system and provoke stars into novae from light-years off... and still have no good idea why you were really fighting.
I think we're living in an age which despises humanity and despises bravery and doesn't need bravery because modern warfare has rather gone beyond bravery. It is a kind of warfare where people are fighting enemies they never see, killing people of whom they know nothing.
It is true that raids and battles killed a tiny percentage of the numbers that die in modern warfare. But in tribal violence, the clashes are more frequent, the percentage of men in the population who fight is greater, and the rates of death per battle are higher.
'Modern Warfare,' 'Black Ops,' these are all the next level of video games. The people are more detailed, the fighting is more exact, and I can't speak for every gamer out there, but I know when I play, I feel like I'm actually in the game. It's that intense.
For me, Modern Warfare 3 's plot makes its signature turn around the bend when Russia invades Europe. As in, all of it. Simultaneously. Now, I've never invaded Europe, except for that one time, but I would think that's a project you might want to stagger out a bit if you haven't forged an alliance with any galactic empires lately.
If we slide into one of those rare moments of military honesty, we realize that the technical demands of modern warfare are so complex a considerable percentage of our material is bound to malfunction even before it is deployed against a foe. We no longer waste manpower by carrying the flag into battle. Instead we need battalions of electronic engineers to keep the terrible machinery grinding.
One cannot make command decisions simply by assessing the tactical situation and going ahead with whatever course of action will do the most harm to the enemy with a minimum of death and damage to your own men and materiel. Modern warfare has become very complex, especially during the last century. Wars are won not by a simple series of battles won, but by a complex interrelationship among military victory, economic pressures, logistic maneuvering, access to the enemy’s information, political postures—dozens, literally dozens of factors.
I absolutely am a big Call of Duty fan. Every time a new Call of Duty comes out – I never play the games online, but I play the solo version super fast. My family knows not to interrupt me the day they come out, they know it's a sacred date for me. I think my favorite visually, of all of the Call of Duty games -- even if it's not as sassy and high tech -- is World at War because. That game has some really incredible episodes in Berlin and the Japanese fields. It's really quite arresting for me, visually, and it was very immersive. But I love Modern Warfare, too.
Subsequently, the Japanese people experienced a variety of vicissitudes and were involved in international disputes, eventually, for the first time in their history, experiencing the horrors of modern warfare on their own soil during World War II.
One might almost say, to adapt von Clausewitz, that modern warfare is PR by other means. And war-winning strategies mean that modern armies most stop treating their communications operations as secondary assignments or (as still too often happens) dumping grounds for officers who have failed at everything else - but as missions absolutely essential to success.
We must also recognize the new realities of modern warfare and the modern landscape of a battlefield.
In modern warfare there are no victors; there are only survivors.
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