While every new fantasy author is hailed as unique, new, and different, Brandon Sanderson's ELANTRIS does indeed provide an absorbing adventure in a unique, different, and well-thought-out fantasy world, with a few nifty twists as well.
He lived in a fantasy world. There was not a day when he didn't add some Mickey Mouse story about a club that wanted him. First of all, he came in and told me that Arsenal wanted to buy him, then the next week it was Manchester Utd, then the next week it was Real Madrid. He made it clear that he did not want to be at the club so, in the end, there was only one thing I could do - send him to Wigan.
Academic Marxism is a fantasy world, and unctuous compassion-sweepstakes, into which real workers or peasants never penetrate.
I still recommend reading travel guides as an insight to a travellers perspective on fantasy worlds. Nearly all characters end up travelling at some point, and they have many of the same needs and concerns covered in travel guides.
The most important part of a RPG is the player feeling like they are taking the role of a character in a fully realised fantasy world. They can explore, visit various towns and places, talk to people, customise their character, collect various items, and defeat monsters. The story is not the focus of the experience and is only there to make the atmosphere of the fantasy world more interesting and engaging during the course of the game.
There are details within details within details to anchor you in the fact that we are talking about the real world, not an illustrated children's book fantasy world.
When I was playing Dracula I had to switch off from the reality and fall into this fantasy world. Otherwise I just couldn't cope with what I was doing. It's about switching off. It is about trying to flick a switch, which you have to do.
It's easy to live in a fantasy world, and that's why I refuse to live in an isolated environment.
I think the most important technique is to ground everything, to make fantasy world grounded and relatable, just great characters.
While growing up, I lived in my own fantasy world. I had kind of a rough childhood, so I created my own reality.
Most of the characters I play are heavily engulfed in some sort of fantasy world.
I was always really drawn to that fantasy world, more than a sci-fi world, in terms of outer space stuff. I think it's so cool.
I've always written towards movies that take place across two worlds. Most of the movies that I've worked on take place in two worlds, or sometimes three worlds, where you have a normal world and a fantasy world that mix and overlap. I never shy away from the series stuff in the real world. Big Fish is about mortality.
Hollywood was a fantasy world in more ways than one.
I'm not interested in living in a fantasy world ... All my work is still meant to evoke real architectural spaces. But what interests me is what the world would be like if we were free of conventional limits. Maybe I can show what could happen if we lived by a different set of rules.
I think film should be interactive. But at the same time, it's also great to go see a big popcorn movie and be taken to a complete fantasy world.
A comic book is the opposite of a cartoon. In a cartoon, you want to simplify the idea, so when they look at it at a glance, they get it. Boom. Simple. Direct to the point. But when you're drawing Groo, now it's a narrative, a story. You want the viewer to get involved in the story. You want him to feel like he's in the town to follow your main character. So I love to add lots and lots of things in it. Things that people will enjoy going back to and say, "Oh yeah, that's how a market must have looked in this fantasy world, with people selling meat here and dishes here."
It's just about pushing yourself to realms that are uncharted. I love to get to that place where I don't know what kind of music I'm doing, I don't know if it's any good, I don't know if it's anything. It's a big question mark. The idea is to have interesting results. That's my bottom line. Not just a creative fantasy world or something like that, but a mood too.
Wes Anderson grew up in Houston, and he and I talk about Manhattan in similar ways, as a kind of fantasy world.
In Republican fantasy world, everything is always Obama's fault. Somehow, he's weak and he's ineffective, and yet he pulls the strings on everything in the world.
Sylvia Day delivers readers to a fantasy world as unique as it is erotic! Ms. Day is an up-and-coming talent in the world of erotic fiction. [on Pleasures of the Night ]
I've been an avid consumer of young adult literature since I was one, and I think some people leave that stuff behind when they become old adults, but I never did. I was always interested in the fantasy world created in those novels.
I'm removed in my real life, and unable to express certain things face to face. So I have always found myself in this fantasy world. That's why I started writing songs and stories from a very young age. I'd much rather walk around anonymously cooking up tales than face the people that I have known forever.
Republicans and nerds have so much in common -- they both live in fantasy worlds and have no idea how to relate to women.
To go into Ukraine and to take over, to invade Crimea, is a huge step. And [Russian President Vladimir Putin] would only have done it with a president who has shown from the very beginning that [President Obama] is living in a fantasy world...They imagine the world as a new interconnected world where climate change is the biggest threat and they are shocked that the Russians actually are interested in territory.
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