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  • The kind of approach that inspires me is taking what you've built and figuring out how to turn it into a new experience by expanding it smartly. The challenge is figuring out what's the best way to do that without totally jumping off of a cliff.

    "Why This Indie Game Studio Chose a Feminist Drama Over Guns and Zombies". Interview with Matt Connolly, www.motherjones.com. September 20, 2013.
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